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A competitive review of the Codex Chaos Daemons units
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Old 10 May 2008, 07:53   #31 (permalink)
Shas'La
 
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Default Re: A competitive review of the Codex Chaos Daemons units

When I am finished painting I will send some pictures.
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Old 10 May 2008, 08:03   #32 (permalink)
Shas'Vre
 
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Default Re: A competitive review of the Codex Chaos Daemons units

oh, so you dont have sixty eight painted?
Looking forward to your next battlereport redbeard.
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Old 10 May 2008, 19:25   #33 (permalink)
Shas'La
 
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Default Re: A competitive review of the Codex Chaos Daemons units

I have now 76 painted Daemonettes, 6 mounted Daemonettes, and 1 Keeper of Secrets.

I have enough to play a 1000 point game, though I am not sure if it would be a of competitive list in my opinion.

I usually play at least once a week, when I do I will get pictures and a battle report. ;D



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Old 10 May 2008, 20:35   #34 (permalink)
Shas'Vre
 
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Default Re: A competitive review of the Codex Chaos Daemons units

*Happy dance* ;D

I picked up my codex a few hours ago and have been scouring it for the playability of the army. My general impression is this:

They are similar to Eldar. The offensive capability is pretty impressive, but they are rather easy to kill. Some offensive capabilities (ie. Skulltaker's "Skulls for the Skull Throne") are downright ridiculous. Still, with low wound count and poor saving throws it's gonna take some practice to be able to skillfully get your demons into combat.

I will report back upon further investigation.
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Old 10 Nov 2009, 05:56   #35 (permalink)
Shas'Saal
 
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Default Re: A competitive review of the Codex Chaos Daemons units

Nice write up, but I do see some things to be added:

1) Nurglings are not scoring units, since they have the "Swarm" rule.

2)You dismiss the Harold of Tzeentch pretty quickly. For 110 points you are getting a jetbike with 5 wounds (chariot), a 4+ invul save, the ability to pop tanks from range (via Bolt of Tzeentch), Daemonic Gaze, and the ability to shoot both powers off at separate targets with "We Are Legion" and "Master of Sorcery". I think that's a pretty decent and cheap for what it does. Taking 2 of these is still cheap for what they will do.

3)While the GUO is a beast at taking up fire, he is also the slowest of the Greater Daemons. I would only take him if I was running a Mono-Nurgle list.

Other than that, amazing job! It should be noted that Daemon Prince tend to cost a lot, but will fill any holes in your list since they can be customized to do just about anything.

Oh, and Screamers are useless now a days with all the mech lists running around.
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Old 10 Nov 2009, 10:59   #36 (permalink)
Shas'El
 
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Default Re: A competitive review of the Codex Chaos Daemons units

And you are about 5-6 months late on this one Vertebrae...
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Old 11 Nov 2009, 01:41   #37 (permalink)
Shas'Saal
 
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Default Re: A competitive review of the Codex Chaos Daemons units

I know, I've been away from the forums.
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Old 28 Dec 2010, 02:22   #38 (permalink)
Kroot Warrior
 
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Thanks for this beautiful summary of the chaos daemons. thanks to you, you have made my decision on chosing the chaos daemons as my army.
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