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#1 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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Heya - really been tempted by a bog standard chaos marine list of late and this is the list that came about.
-HQ- Abaddon: 275 Points -ELITES- 5 Chaos Terminators: All upgraded to Champions, all have lightnight claws, 1 has icon of slaanesh = 265 points Land raider: Daemonic possession = 240 points 4 Chaos Terminators: All upgraded to Champions, all have lightnight claws, 1 has icon of slaanesh = 215 points Land raider: Daemonic possession = 240 points -TROOPS- Thousand sons: 7 Thousand sons, aspiring sorcerer with doombolt = 231 points Thousand sons: 7 Thousand sons, aspiring sorcerer with doombolt = 231 points *NOTE: Thousand sons will be represented by heavily converted choas marines with souped up bolters and shield generators. -HEAVY SUPPORT- 2 Obliterators = 150 points 2 Obliterators = 150 points TOTAL = 1997 points |
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#2 (permalink) |
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Ethereal
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Heresy! This isn't an Iron Warriors-theme list (or at least, what I know of them)! Go with your average Chaos Space Marines (Either Mechanized + 2 Special Weapons or Static + 1 Special Weapon + 1 Heavy Weapon) then your Heavy Support slots must be all used up! I would suggest 2 cults of Obliterators while you have a Havoc Squad with either Autocannons or Heavy Bolters to fill the gap of Anti-Infantry fire left by the Obliterators.
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#3 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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Well, when I say Iron warriors themed I mean take techno-addict space marines, give them the Iron warriors colour scheme and add a load of cool looking parts :P
Abaddon and the terminators are there because my local game is heavily based on close combat fighting - and unless you take a good solid assault unit then you are going to struggle. The thousand sons are there to apply pressure from affar and slowly but surely close the gap, whilst the obliterators are going to be cast in a supporting role. My idea was to take a more balanced and fluid approach than my Orks - I can create a base line with the TS and Obliterators if my opponent wants to come to me and spring an assault with the termies, or get up close with the termies whilst the shooting part forms a noose. |
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#4 (permalink) |
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Ethereal
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If that's the case, then it looks good
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#5 (permalink) | |
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Shas'Vre
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This list makes me giggle.
;D There's really not tons to suggest. It's a completely different direction than I'd ever go (or recommend, to be honest), but if you know what you're doing, why not? Like I said, the thought of this list makes me giggle. The only real recommendation I can give is to get a fist (chainfist, preferably) in each of those termie squads. Abaddon helps out in the second so I guess that isn't as important, but the first squad definitely needs one. It actually reminds me of one of my LGS buddy's deathwing army. Lots of lightning claws and a couple of shooty dreads. Same basic idea. However, you're not horribly screwed over when facing I5 assaulters, so you'll probably do a lot better than he does.
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Quote:
Deathwing: 14/6/3 Tau: 5/0/3 Blood Angels (NEW): 10/1/3 Blood Angels (OLD): 27/5/10 Eldar: 10/0/1 Death Guard: 1/0/0 |
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#6 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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Why does the list make you giggle?
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#7 (permalink) | |
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Shas'Vre
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I5 lightning claws. So many I5 lightning claws.
;D
__________________
Quote:
Deathwing: 14/6/3 Tau: 5/0/3 Blood Angels (NEW): 10/1/3 Blood Angels (OLD): 27/5/10 Eldar: 10/0/1 Death Guard: 1/0/0 |
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