Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

[CSM] Slaaneshi Army List (1st revision)
Reply
Old 27 Jul 2009, 15:02   #1 (permalink)
Ethereal
 
Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
Default [CSM] Slaaneshi Army List (1st revision)

Heya. Thinking about starting a new army (effectively my third finished 40k army, but about my 4th time starting a chaos army since 3rd ed) based around traitor battle sisters "The Brides of Fulgrim".

And before you say anything - checked with the store that I usually play at and I got the Okay for the "counts as" nature of this army.

On with the show.

-HQ-

Chaos Lord:
Mark of Tzeench, daemon weapon, daemonic steed = 175 points.


-TROOPS-

10 Noise Marines: 8 Have Sonic blasters, 1 has a blastmaster, Champion with power weapon, doom siren = 285 points.


10 Noise Marines: 8 Have Sonic blasters, 1 has a blastmaster, Champion with power weapon, doom siren = 285 points.


10 Noise Marines: 8 Have Sonic blasters, 1 has a blastmaster, Champion with power weapon, doom siren = 285 points.

-Heavy Support-

Chaos land raider: Havoc Launcher = 235 points

Chaos land raider: Havoc Launcher = 235 points


Points = 1500

Nightmare is offline   Reply With Quote
Old 27 Jul 2009, 16:37   #2 (permalink)
Shas'Saal
 
Join Date: Jun 2007
Location: Our Kansas... get it?
Posts: 247
Default Re: Slaaneshi Army List

How do you envision the army playing? It seems a bit convoluted to me but I am no tactical genius myself so I could be just missing the point. Two squads in Raiders, one squad foot slogging, and a lord running around on a steed. I'd want the lord in one of the Raiders if I could.

Also, the blastmasters are awesome, I love them in my Noise Marine squad... but my squad is intended to sit still and drop that ap3 template (which to me is the strength of that weapon and the only reason to drop 40 pts on it). But going in the Raiders I'd drop it since you probably won't be using the heavy profile.

For fluff/fun - you might consider either dropping to six man or moving up to 12 man squads. (if you are using slaanesh in the army background and not just for 'counts as&#39

The havoc launchers seem like overkill on those Raiders too.
dave_1972 is offline   Reply With Quote
Old 28 Jul 2009, 12:26   #3 (permalink)
Ethereal
 
Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
Default Re: Slaaneshi Army List

Revised and expanded the list to 2000 points:

-HQ-

Chaos Lord: Mark of Tzeench, daemon weapon, daemonic steed = 175 points

Chaos Sorcerer: Warptime, doom bolt, mark of tzeench, daemonic steed = 190 points

-TROOPS-

5 Noise Marines: Champion with power weapon and sonic blaster, 1 has blast master, 4 have sonic blasters = 185 points

5 Noise Marines: Champion with power weapon and sonic blaster, 1 has blast master, 4 have sonic blasters = 185 points

5 Noise Marines: Champion with power weapon and sonic blaster, 1 has blast master, 4 have sonic blasters = 185 points

5 Noise Marines: Champion with power weapon and sonic blaster, 1 has blast master, 4 have sonic blasters = 185 points

5 Noise Marines: Champion with power weapon and sonic blaster, 1 has blast master, 4 have sonic blasters = 185 points

5 Noise Marines: Champion with power weapon and sonic blaster, 1 has blast master, 4 have sonic blasters = 185 points



-HEAVY SUPPORT-

Land raider: Havoc launcher = 235

Land raider: Havoc launcher = 235

TOTAL = 1975 points

The plan is to deploy the noise marine squads in pairs, dividing their firepower for lesser threats, but combining them for larger ones. A large assaulting unit such as Orks will be tempted to charge both units anyways, so theres less assault loss, and a smaller assault unit, such as assault marines, will have to face a dug in unit and an Initiative 5 power weapon. The Land raiders will be the primary tank hunting units, with the blastmasters targetting any transports, I don't face much in the way of Armour at the local store so it shouldn't be a big challenge to deal with. If there aren't any tanks then the Raiders will be used as transports for one or two squads to go and capture objectives, whilst the other girls hold the deployment zone. Both the Lord and the sorcerer will fly around tackling threats where ever they present themselves in my own lines, or just simply going hunting if im not under pressure.
Nightmare is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
eldar list that needs a bit of revision redhotchilipepper Craftworld Eldar 3 08 Dec 2009 05:00
Imperial Guard 1600 Army List( First Revision) quickcut Imperial Guard Army Lists 6 16 Apr 2008 06:26
Hmm... list revision question. Jeff Forces of Chaos 3 21 Oct 2007 22:17
new revision on a 1500 list Guitardian Eldar Army Lists 2 15 Aug 2007 22:19
2000 pt army revision Oxiotle Forces of Chaos 7 02 Feb 2007 08:53