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CSM 1850 Troop Heavy Slaanesh-Nurgle
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Old 18 Jan 2009, 20:40   #1 (permalink)
Shas'Saal
 
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Default CSM 1850 Troop Heavy Slaanesh-Nurgle

HQ - 365pt
1. DP - MoN, Wings
2. DP - MoS
3. Greater Daemon

Troop - 1102pt
1. Noise Marines x8 - 7 sonic blasters, blastmaster, AC w/pw
2. Plague Marines x9 - 2 plasma guns, AC w/pf
3. CSM x11 - Lascannon, plasma gun, AC w/pw
4. CSM x11 - Lascannon, plasma gun, AC w/pf
5. CSM x5 - plasma gun

Heavy Support - 380pt
1. Havocs x6 - 4 Heavy Bolters
2. Havocs x5 - 4 Missile Launchers
3. Obliterator x1

Total 1847

Here is a list trying to utilize heavy fire lines while maintaining monstrous creature support. The intention is more towards dakka but retaining melee ability. Please share thoughts, what can be improved?
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Old 19 Jan 2009, 03:55   #2 (permalink)
Shas'O
 
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Default Re: CSM 1850 Troop Heavy Slaanesh-Nurgle

Looks solid... hate the fluff raping but meh.


Give the 5 man plasma squad that 6th marine from the HB havocs and i'd give you 4/5
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Old 19 Jan 2009, 15:35   #3 (permalink)
Shas'Saal
 
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Default Re: CSM 1850 Troop Heavy Slaanesh-Nurgle

I apologize for the lack of reverance for the fluff, I'm going with the models I have. The newest codex says its okay so, may as well give it a shot to see how it works. My noise marines are the same models from my first codex when they were heavy support so I'm trying to change with the times. Shuffling the joe from HB to plasma squad is a good improvement, thank you.
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Old 21 Jan 2009, 23:02   #4 (permalink)
Shas'Ui
 
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Default Re: CSM 1850 Troop Heavy Slaanesh-Nurgle

MoS on a DP and no lash? If you don't care about fluff and have two mixed DP's anyways, why not grab it
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Old 22 Jan 2009, 00:32   #5 (permalink)
Shas'Saal
 
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Default Re: CSM 1850 Troop Heavy Slaanesh-Nurgle

In fluff, Slaanesh and Nurgle are not opposing forces. Browsing through the previous codex I find on page thirty-eight, The Books of Chaos, an account of the inter-relationship between the chaos gods. K vs S and N vs T is how it goes as I understand. I like the story and background of this game, that is why I play still, as edition after edition come out. My intent is to flow with the dynamics of the game/army direction while staying true to the chaos ways.

The Mark of Slaanesh on the second daemon prince is a points filler. I don't care so much for psychic powers as I've lost many HQ's to bad dice days.
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