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1750 mono slaanesh daemons
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Old 29 Nov 2008, 05:59   #1 (permalink)
Shas'La
 
Join Date: Apr 2007
Posts: 483
Default 1750 mono slaanesh daemons

HQ
Keeper of Secrets-Soporific Musk, Daemonic Gaze, Pavane=260pts
She can move units and look sternly at them, and is no slouch in assault
The Masque=100pts
Originally put in for the 3 pavanes at whoever she can see, but the 3+ invun makes her pretty hard to kill
Herald of Slaanesh-Unholy Might, Daemonic Gaze=75pts
Can look sternly at you, and has abit of muscle in combat
ELITES
6 Fiends=180pts
Did you know they have 5 rending attacks each!!!!
TROOPS
12 Daemonettes=168pts
12 Daemonettes=168pts
6 Daemonettes=84pts
6 Daemonettes=84pts
6 Daemonettes=84pts
Yes they are fragile, but they can be surprisingly tough to take down, or incredibly easy, caution when using these gals a must
HEAVY SUPPORT
Soul Grinder-Phlegm=160pts
Daemon Prince-Iron Hide, Mark of Slaanesh, Pavane=150pts
5th Pavane in the army, will cause untold annoyance....and if he gets shot up, my nette's arn't
Daemon Prince-Iron Hide, Daemonic Flight, Mark of Slaanesh, Aura of Acquiscence, Soporific Musk, Breath of Chaos=235pts
Ahh my points sink, or just another heavy hitter after my kipper ofcoarse

so that's my list, has won against a 1750pts space marine army, but there was some luckey moments, 6 nette's not dieing to 3 assault cannons and 4 heavy bolters (they died right after that as I thought I could rend a command squad.....) my soul grinder copping a multi melta shot point blank up his but, and only loosing his maw cannon, then not dieing later when a dread charged him (although it couldn't kill two units of scouts :), my herald and a unit of 12 nettes holding for atleast 3 CC phases against a command squad, space marine leader and a dread, granted I lost the unit, but the herald did well till another nette unit and the masque could join. But on the bad side, I lost my fiends in the second turn (way to much shooting), I should have charged my soul grinder at the command squad, they had nothing to touch it, but I wanted to remove scoring units off the board, so my fiends got shot then charged . I forgot to move my kipper, thus denying her a charge, and then she got shot up, and I lost my cheap prince in the first turn
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Old 29 Nov 2008, 14:28   #2 (permalink)
Shas'Vre
 
Join Date: Feb 2005
Location: Chicago
Posts: 1,759
Default Re: 1750 mono slaanesh daemons

Quote:
Originally Posted by adreal
HQ
Keeper of Secrets-Soporific Musk, Daemonic Gaze, Pavane=260pts
Not bad. I personally think that +1 Strength is more valuable than Daemonic Gaze - If you're not in combat, Pavane something, if you're in combat, the Gaze is definately less useful. Another approach is to run a bare-bones keeper, which really isn't much less killy than the one you have listed above, and saves you points for other stuff.

I don't know if Musk is all that useful anymore. I mean, you're going to get 7 attacks on the charge, with high WS, and initiative, and a good toughness and save to weather return attacks. Odds are pretty good that your opponent will be testing Ld at -3 or 4. How often will you need to hop out of a combat? Another possible place to save some points.

Quote:
The Masque=100pts
Originally put in for the 3 pavanes at whoever she can see, but the 3+ invun makes her pretty hard to kill
She's not bad. Don't expect her to kill much, but she'll distract your opponents.

Quote:
Herald of Slaanesh-Unholy Might, Daemonic Gaze=75pts
Can look sternly at you, and has abit of muscle in combat
Daemonic Gaze is the same cost as a Chariot.
The Slaanesh chariot gives the best benefits of all the chariots. You get a 12" charge, furious charge, bonus attacks, a better save, 3 extra wounds... And Dark Elf chariots already look pretty Slaaneshy. Put a little effort in and convert yourself and you won't regret it.

Quote:
ELITES
6 Fiends=180pts
Did you know they have 5 rending attacks each!!!!
I did know that. Did you know that they're the only Slaanesh unit that doesn't get to use their high initiative when they charge into cover? Yeah, you probably did. That's no reason not to like these bad boys though, and the models pretty much rock too.

Quote:
TROOPS
12 Daemonettes=168pts
12 Daemonettes=168pts
6 Daemonettes=84pts
6 Daemonettes=84pts
6 Daemonettes=84pts
Yes they are fragile, but they can be surprisingly tough to take down, or incredibly easy, caution when using these gals a must
Too many daemonettes. They're one of the worst choices in the codex, unfortunately. Consider this. For three points more, you get a 12" charge and an extra attack, with seekers. That means you can drop down a bit further away, use the better cover that affords you, and get into combat that much sooner.

Daemonettes are a necessity in an all slaanesh list, as you need something to hold objectives with. But, you've got to realize they'll die in a stiff breeze. I'd run 4 units of 6, not count on them to kill anything, and spend the other points on...

Quote:
0 Seekers of Slaanesh
[i]They're super fast and killy and I don't have any.
Find some. Get some. Run them in units of 12. Two such units even. They're just a good unit. I know the models are hard to find and somewhat expensive, but gamewise, they're similar to fiends, a little better in some situations, a little worse in others, and with a remarkably similar point cost.

Quote:
HEAVY SUPPORT
Soul Grinder-Phlegm=160pts
So, here's your army, and you're all set to go trounce all over your opponent, and then they put a monolith on the table. And your soul grinder is sitting around with Phlegm. The tongue attacks is much much more useful, it helps shore up a weakness in the daemon list. Really now, doesn't the rest of your entire army do a good job killing infantry?

Quote:
Daemon Prince-Iron Hide, Mark of Slaanesh, Pavane=150pts
5th Pavane in the army, will cause untold annoyance....and if he gets shot up, my nette's arn't
A second soul grinder would cause more untold annoyance. Pavane is a cute trick, but it's really not that impressive. The masque and/or keeper should do plenty of Pavaning, especially since you're not allowed to hit a unit twice. This guy is just not that cool.

Quote:
Daemon Prince-Iron Hide, Daemonic Flight, Mark of Slaanesh, Aura of Acquiscence, Soporific Musk, Breath of Chaos=235pts
Ahh my points sink, or just another heavy hitter after my kipper ofcoarse
And this is the point sink that you cut to get another unit of seekers or fiends.

The strength of the slaanesh list is in speed and # of attacks. Seekers and Fiends should be the bread&butter of an all-slaanesh list. Seekers in units of 12, and fiends in units of 6, and at least three such units. Daemonettes can come in later to secure locations and clean up stragglers, but you need that shock attack wave.

And Soul Grinders are just better than daemon princes. AV13 is really good in 5th edition.
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Old 29 Nov 2008, 22:29   #3 (permalink)
Shas'La
 
Join Date: Apr 2007
Posts: 483
Default Re: 1750 mono slaanesh daemons

While I do agree with some stuff yuo have said, I shall defend some choices I have made.

Kipper can shoot both in the shooting phase, I pavane a unit out of cover and look sternly at it, it's something nice to do in the first turn, other turns she will be running(fleet) and in combat, musk is nice for that annoyance factor 'okay crippled that unit, going to hit and run in your turn (some times they oass thier Ld test) then charge again in my turn, what fun'

Masque, I didn't expect her to do a darn thing, just pavane then get shot to bits (leave in nette's alone) but she wither a rapid firing marine unit and a drop pod's storm bolter without looseing a wound, then charged said marine unit and held it up for two turns without loosing combat (I forgot to move my kipper, so she couldn't charge) and then charged into a combat with the other herald, a dread and a commander.....so while I was extremly luckey, masque can get the job done.

The other herald, If I had a spare chariot model (surpisingly I don't, my tomb king army has ten of the suckers) I would love to mount her in one, the improved save, the extra wounds, furious charge combine that with might (seriously) and she would be lethal, but I don't have a chariot model, nor the funds to purchase one....maybe after christmas I'll be albe to get one, this would be the first chage (I deployed her with a unit, and that unit ran into cover, thus wasting her ability to glare at you)


The big unit's of 12 daemonettes are pretty good, combined with a herald atleast, but yeah the units of 6 are pretty lackluster, but without funds I can't get any seekers, oh I would love atleast one unit of seekers, but yeah.....I have to muddle on with my nette's

Soul Grinder, eh I'm not sold on tongue, and as far as I know there is no necron players in my town, If I had another grinder, then tongue on both wouldn't be so bad, but phlegm is nice.....But you're right I don't really need help killing infantry

My two pinces, really are there because I have the models, and lack of fund to replace them means they will probably stay. I could swap pavane for Gaze, freeing up ten points, because I don't really need 5 pavanes, but I try and keep my kipper and the masque in seperate waves (so each wave has some pavanes in it) and this way one wave has two, and one has three, so I'm annoying multiple units at a time.

If I had the funds, and the patience, I would swap my other for a unit of fiends (or if cheap seekers) unfortunitly I don't, so I tooled this guy up, stupidly up but there ya go, really I would drop everything but Iron hide and mark of slaanesh, maybe keep wings and use him as a tank buster, but without other models, he's going to stay the way he is.


I would like to add a unit of seekers (only unit I don't own) and give my herald a chariot, maybe another soul grinder (I could proxie a defilier, but that would get annoying after awhile, and tournie's wouldn't like it) but untill seekers are cheaper and I get a job I'm stuck with what I have
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