|
![]() |
|
|
#1 (permalink) |
|
Shas'La
![]() ![]() Join Date: Apr 2007
Posts: 483
|
HQ
Keeper of Secrets-Soporific Musk, Daemonic Gaze, Pavane=260pts She can move units and look sternly at them, and is no slouch in assault The Masque=100pts Originally put in for the 3 pavanes at whoever she can see, but the 3+ invun makes her pretty hard to kill Herald of Slaanesh-Unholy Might, Daemonic Gaze=75pts Can look sternly at you, and has abit of muscle in combat ELITES 6 Fiends=180pts Did you know they have 5 rending attacks each!!!! TROOPS 12 Daemonettes=168pts 12 Daemonettes=168pts 6 Daemonettes=84pts 6 Daemonettes=84pts 6 Daemonettes=84pts Yes they are fragile, but they can be surprisingly tough to take down, or incredibly easy, caution when using these gals a must HEAVY SUPPORT Soul Grinder-Phlegm=160pts Daemon Prince-Iron Hide, Mark of Slaanesh, Pavane=150pts 5th Pavane in the army, will cause untold annoyance....and if he gets shot up, my nette's arn't Daemon Prince-Iron Hide, Daemonic Flight, Mark of Slaanesh, Aura of Acquiscence, Soporific Musk, Breath of Chaos=235pts Ahh my points sink, or just another heavy hitter after my kipper ofcoarse so that's my list, has won against a 1750pts space marine army, but there was some luckey moments, 6 nette's not dieing to 3 assault cannons and 4 heavy bolters (they died right after that as I thought I could rend a command squad.....) my soul grinder copping a multi melta shot point blank up his but, and only loosing his maw cannon, then not dieing later when a dread charged him (although it couldn't kill two units of scouts : ), my herald and a unit of 12 nettes holding for atleast 3 CC phases against a command squad, space marine leader and a dread, granted I lost the unit, but the herald did well till another nette unit and the masque could join. But on the bad side, I lost my fiends in the second turn (way to much shooting), I should have charged my soul grinder at the command squad, they had nothing to touch it, but I wanted to remove scoring units off the board, so my fiends got shot then charged . I forgot to move my kipper, thus denying her a charge, and then she got shot up, and I lost my cheap prince in the first turn
|
|
|
|
|
|
|
|
#2 (permalink) | |||||||||
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Chicago
Posts: 1,759
|
Quote:
I don't know if Musk is all that useful anymore. I mean, you're going to get 7 attacks on the charge, with high WS, and initiative, and a good toughness and save to weather return attacks. Odds are pretty good that your opponent will be testing Ld at -3 or 4. How often will you need to hop out of a combat? Another possible place to save some points. Quote:
Quote:
The Slaanesh chariot gives the best benefits of all the chariots. You get a 12" charge, furious charge, bonus attacks, a better save, 3 extra wounds... And Dark Elf chariots already look pretty Slaaneshy. Put a little effort in and convert yourself and you won't regret it. Quote:
Quote:
Daemonettes are a necessity in an all slaanesh list, as you need something to hold objectives with. But, you've got to realize they'll die in a stiff breeze. I'd run 4 units of 6, not count on them to kill anything, and spend the other points on... Quote:
Quote:
Quote:
Quote:
The strength of the slaanesh list is in speed and # of attacks. Seekers and Fiends should be the bread&butter of an all-slaanesh list. Seekers in units of 12, and fiends in units of 6, and at least three such units. Daemonettes can come in later to secure locations and clean up stragglers, but you need that shock attack wave. And Soul Grinders are just better than daemon princes. AV13 is really good in 5th edition. |
|||||||||
|
|
|
|
|
#3 (permalink) |
|
Shas'La
![]() ![]() Join Date: Apr 2007
Posts: 483
|
While I do agree with some stuff yuo have said, I shall defend some choices I have made.
Kipper can shoot both in the shooting phase, I pavane a unit out of cover and look sternly at it, it's something nice to do in the first turn, other turns she will be running(fleet) and in combat, musk is nice for that annoyance factor 'okay crippled that unit, going to hit and run in your turn (some times they oass thier Ld test) then charge again in my turn, what fun' Masque, I didn't expect her to do a darn thing, just pavane then get shot to bits (leave in nette's alone) but she wither a rapid firing marine unit and a drop pod's storm bolter without looseing a wound, then charged said marine unit and held it up for two turns without loosing combat (I forgot to move my kipper, so she couldn't charge) and then charged into a combat with the other herald, a dread and a commander.....so while I was extremly luckey, masque can get the job done. The other herald, If I had a spare chariot model (surpisingly I don't, my tomb king army has ten of the suckers) I would love to mount her in one, the improved save, the extra wounds, furious charge combine that with might (seriously) and she would be lethal, but I don't have a chariot model, nor the funds to purchase one....maybe after christmas I'll be albe to get one, this would be the first chage (I deployed her with a unit, and that unit ran into cover, thus wasting her ability to glare at you) The big unit's of 12 daemonettes are pretty good, combined with a herald atleast, but yeah the units of 6 are pretty lackluster, but without funds I can't get any seekers, oh I would love atleast one unit of seekers, but yeah.....I have to muddle on with my nette's Soul Grinder, eh I'm not sold on tongue, and as far as I know there is no necron players in my town, If I had another grinder, then tongue on both wouldn't be so bad, but phlegm is nice.....But you're right I don't really need help killing infantry My two pinces, really are there because I have the models, and lack of fund to replace them means they will probably stay. I could swap pavane for Gaze, freeing up ten points, because I don't really need 5 pavanes, but I try and keep my kipper and the masque in seperate waves (so each wave has some pavanes in it) and this way one wave has two, and one has three, so I'm annoying multiple units at a time. If I had the funds, and the patience, I would swap my other for a unit of fiends (or if cheap seekers) unfortunitly I don't, so I tooled this guy up, stupidly up but there ya go, really I would drop everything but Iron hide and mark of slaanesh, maybe keep wings and use him as a tank buster, but without other models, he's going to stay the way he is. I would like to add a unit of seekers (only unit I don't own) and give my herald a chariot, maybe another soul grinder (I could proxie a defilier, but that would get annoying after awhile, and tournie's wouldn't like it) but untill seekers are cheaper and I get a job I'm stuck with what I have |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Battle Report: Mono-Tzeentch Daemons Vs Eldar 1750 pts | crisis_vyper | Battle Reports | 2 | 28 Apr 2009 17:11 |
| Battle Report: Mono-Tzeentch Daemons Vs Ork Nob Bikers 1750 pts | crisis_vyper | Battle Reports | 4 | 19 Feb 2009 21:03 |
| Slaanesh 1750 tournament army [Chaos Daemons] | That Phyco Guy | Chaos Army Lists | 1 | 08 Jun 2008 10:31 |
| 1850 Mono-Tzeentch - [Chaos Daemons] | EricBasser | Chaos Army Lists | 2 | 24 May 2008 13:34 |