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TODex 3.30 vs Space Wolves (playtest)
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Old 03 Feb 2010, 19:55   #1 (permalink)
Shas'Ui
 
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Default TODex 3.30 vs Space Wolves (playtest)

First things first I played this battle against myself and am not that skilled with space wolves so the results might be a bit skewed. (I know I made quite a few mistakes with them I think)
(I'm using a different Chapter for fluff)

I took a Space Wolf list from here http://forums.tauonline.org/index.ph...c,92741.0.html

TODEX: Tau Empire 3.30

Farsight’s Outcasts
1997
HQ
Commander Farsight 185
2 Crisis Guards Both with Ion Rifle Plasma Rifle Iridium armor Multi-tracker 190

Hazard Commander "Commander Fireblaze" 2 Fusion Cascades Ablative Armour Shield Drone Tech Drone 180

Elites

Troops
3 XV-9 Hazard Suits “Blinding Spear”: 1 suit with Ablative Armour and 2 shield drones 2 suits with 2 gun drones each 280

3 XV-8 Crisis Suits “Deathrain” TL Missile Pods Iridrium Armour 225

3 XV-8 Crisis Suits “Deathrain” TL Missile Pods Iridrium Armour 225

11 Kroot 77

Fast Attack
8 Pathfinders Shas’ui Battlenet 137
Devilfish Hull Markerlight 2 Burst Cannons Disruption Pod Targeting Array Target Lock 100

Heavy Support
Skyray Seeker Missile Array 2 Burst Cannons Disruption Pod Targeting Array 180

Hammerhead Solid Shot Railgun Disruption Pod Multi-Tracker Target Lock 165

Hammerhead Solid Shot Railgun Disruption Pod Multi-Tracker Target Lock 165

+++++Transmission+++++
Space Marines of the Shadow Wolves I here by humbly request assistance in the defending my research facility against Tau forces encroaching on the facility.

=I= Inquisitor Lord Zadion
+++++Transmission Ends+++++


====Battlenet Update=====
Gue'vesa outpost has detected.
Orbital scans indicate Tau Prisoners may be held at the facility.
We will free our brothers.

====Battlenet Update=====
Outpost is deploying defence forces.
Based on Headings battle will commence in grid 45-27


Mission: Capture and Control
Deployment: pitched battle

Deployment


The Tau get the first turn and the SW fail to steal the initiative.

Tau turn 1

====Battlenet Update====
Seeker Missile launch authorised, Firing.

3 Battlenet tokens are generated.
Missile and Railgun fire result in an effective first turn turn taking 3 vehicles out of action. while seeker missile fire from the skyray and pathfinders take out 8 long fangs

Space Wolf turn 1

++++Transmission++++
Return Fire! Return Fire!

The remaining Long Fangs return fire on the Tau killing one Deathrain squad and destroying a railgun while a lucky plasma shot sees the end of the devilfish and 7 of the kroot in the explosion.
The Tau ''bonus fire' sees the deathrain team and the Hammerhead with railgun firing resulting in a shaken rhino.

Tau Turn 2

====Battlenet update====
Initiate Mont'ka plan 425 Armoured Spearhead

A seeker missile barrage from the pathfinders kills 4 grey hunters, a Railgun slags a rhino while the battlesuits rain death on the wolf guard who break with the help of a bit of markerlight magic.

Space Wolf Turn 2

++++Transmission++++
Commander Tau Xeno's seem to be deploying new technology.
We can't wade through their fire!

The grand total of Space Wolf shooting is a single wound on a crisis suit.
In return the 2 battlesuit squads annihilate a squad of grey hunters and Terminators.

Tau Turn 3

====Battlenet Update====
Weapons Failing estimated time till critical failure 5 minutes.

More Space Wolves fall to the Tau guns from the slowly advancing Tau Battlesuits not much else happens (or the entire game in fact)

Space Wolves Turn 3

++++Transmission++++
They keep firing! Don't they need to reload!?!

Shooting results in killing the previously wounded crisis suit and the offending grey hunter squad.

Tau Turn 4

++++Transmission++++
Brother Gartharion here initiate evactation of Post Gamma. Tau Spearhead has not been stopped, I repeat Tau Spearhead has not been stopped.

All remaining space marines are mopped up this turn with the very last marine falling to Farsight's blade.

Losses:
Tau:
3 Deathrain Crisis suits
1 Crisis Guard
7 Kroot
1 Devilfish
1 Gun Drone (to a Dangerous Terrain)

Space Wolves:
Umm... Everything

Concusions:
The "Sio’t’shas – The Aggressive Warrior" Either needs to go or be modified. (only conclusion I can draw from this battle which felt like 7 turns of tau shooting with minor movement and 2 turns of space wolf fire)

Edit: Except maybe a point I made earlier about Tech drones and them making too much of an impact for their points.
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You mean "Perform Eldar tactics better than Eldar", right? :P
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Old 03 Feb 2010, 20:08   #2 (permalink)
Shas'Ui
 
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Default Re: TODex 3.30 vs Space Wolves (playtest)

Sounds like the TOdex is obliterating everything unmercifully.
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Old 03 Feb 2010, 20:28   #3 (permalink)
Shas'O
 
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Default Re: TODex 3.30 vs Space Wolves (playtest)

I wouldn't say so. He admitted that he wasn't very experienced with the Wolves, and the list was simply taken from someone else on the site, so I wouldn't have expected it to end up any other way.
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Old 04 Feb 2010, 00:34   #4 (permalink)
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Default Re: TODex 3.30 vs Space Wolves (playtest)

Hey that was my list! I won the game I played though..... It is relatively tough to move across the entire board with absolutely NO terrain for cover, especially against the Tau! Poor, poor Wolves....
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