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[PICS] Black Templars vs. Inquisition - 1750 - September 29th
Old 05 Oct 2009, 22:54   #1 (permalink)
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Default [PICS] Black Templars vs. Inquisition - 1750 - September 29th

Inquisition versus Black Templars – 1750 points

We have started our campaign in Planetary Empires – The Kidinnu Heresy - and this is our largest campaign battle so far. The Black Templars, true to their mistrust regarding the inquisition, have launched an assault to drive the inquisitorial forces under Matteus Dharl off the planet Kidinnu IV. Dharl has fought Khorne and Nurgle cults already during his investigation, and was taken by surprise by the Black Templars hostility. In spite of being caught off guard, Dharl rallied his forces and prepared to counter the Black Templars. Due to the Black Templars advantage in Manufactorums he got 150 points to play around with, and he employed the help of 150 points of Howling Banshees. However, he didn't make his roll for a universal special rule. I guess that's always something.These were the lists for this battle:

Black Templars:

Marshal with twin lightning claws
Emperors champion with the vow that gives the army preferred enemy

Crusader squad 1 (5 initiates, 5 neophytes) with flamer and power fist – in drop pod
Crusader squad 2 (5 initiates, 5 neophytes) with flamer and power fist – in drop pod
Crusader squad 3 - 5 Initiates with flamer and power fist in Razorback with TL Lascannon
(Emperors Champion attached)
Crusader squad 4 - 5 Initiates with flamer and power fist in Razorback with TL Lascannon
(Marshal attached)

8 Howling Banshees

Heavy Support
Vindicator with smoke
Vindicator with smoke
Vindicator with smoke

Fast attack
10 Assault Marines with flamer, plasma pistol and power fist
2 Attack Bikes with multi melta



Canoness with eviscerator, brazier of holy fire, book of st lucius
Dharl's Daemon Construct (Inquisitor Lord Karamazov)


Sister Squad 1 – Hflamer, flamer, brazier
Sister Squad 2 – Hflamer, flamer, brazier
Platoon 1
HQ1 with Autocannon
Squad 1 with Lascannon
Squad 2 with Lascannon
Platoon 2
HQ2 with 4 melta and Chimera with multilaser and Hflamer
Squad 3 with PW, melta, meltabomb in Chimera as above
Squad 4 with PW, melta, meltabomb in Chimera as above

DH Inquisitor Dharl with 2 mystics and targeter
Calidus Assassin

Heavy Support
Leman Russ with Hflamer and plasma cannon sponsons

Fast Attack
6 Rough Riders
Scout Sentinel with Lascannon and HK-missile

We rollled for missions, and were to play with 5 objectives scattered across the field. Black Templars won the roll-off, and elected to chose sides and go first. A bit to my surprise, since it is usually an advantage going second when playing for objectives, and especially so when there are so many of them, but it is certainly in character. We rolled for deployment and got Dawn Of War. Black Templars chose to roll on with everything turn 1, and thus didn't deploy anything. Assault Marines and the two Crusader squads in drop pods were put in reserves and were to deep strike.

I put my Sentinel and of course the Callidus in reserves. The rest of my forces were to enter play during my turn 1. I didn't intend to try to steal the initiative.


I deployed both platoons, and put the daemon construct forward in an aggressive manner on my left flank. My plan was to assault on the left, and just wait and see on my right. I put the large infantry squad on my right flank behind a large mountain and my heavy weapon squads in the forest close to an objective on my left side. Two Chimeras were placed in waiting for the Sister squads on my left flank, and HQ2 in their Chimera were deployed behind HQ1 on the hill in the middle to be able to move to the left and charge next to the other Chimeras and the daemon construct. I felt I had a good chance to assault and take the objective in the ruins on his side on my left, and if I got it, I could hunker down and hold it. At least he wouldn't get to dig in there. If he moved anything in there I planned to flame him out with my sisters and charge the remnants with the daemon construct. The heavy weapon squads were to support the assault, and my Leman Russ and Exorcist could then move in and fire on his other units. Hopefully he wouldn't get to blast me appart with his big S10 AP2 pie plates. I deployed far enough back so that he wouldn't get a chance to on turn 1 at least. No enemy units were on the table, so the Callidus didn't get to redeploy anything. Boooring... Now I just had to see were he chose to roll onto the table. We are off!

Black Templars – Turn 1

Unfortunately this picture is after both BT and Inq turn 1, but not much happened in his turn 1. He rolls onto the table. From my left side: Vindicator 1 left of the ruins and Vindicator 2 to the right of them. Behind the green mountain in the middle of his deployment he takes in Razorback 1 and Vindicator 3, and behind the forest and rocks on the right Razorback 2 rolls in. The Banshees are on the far right and run forward.

Razorback 1 fires on the Daemon Construct with its Lascannon and wounds it.

Inquisition – Turn 1

Since the BT-forces are spread out over his deployment zone I go ahead and follow my initial plan. I launch a full out assault on my left flank. My SoB-squads board the Chimeras that were waiting and then they gun it forward 12" toward the ruins on the BT-side of the table. The Chimera with HQ2 joins them on the left side of the middle mountain. The Daemon Construct moves ahead in front of them, chancing to reach the ruins with a good run move later. I move my Canoness in on the right flank and join her to the large infantry squad.. They then run forward on the right side of the grey mountain. Leman Russ comes in somewhat on my right side, but still close enough to the middle to be able to move in and support my home base. The Exorcist moves in on my left flank along with the Inquisitor and the two mystics. Just let him drop pod in here if he dares...

The Exorcist fires 2 missiles on the left Vindicator 1 and stuns it. At least it will be out for next turn. HQ1 with autocannon on the middle mountain fires on Razorback 2 on the right flank and destroys its TL Lascannon. The Leman Russ misses Razorback 2 with its battle cannon. My two lascannon squads fail to do anything against Vindicator 2. Rough Riders run 1" and the Inquisitor runs 5" in behind the forest. Not much has happened so far, but from next turn we'll see if some reserves come in.

Black Templars – Turn 2

Black Templars roll for reserves and Drop Pod 1 arrives this turn. He places it close to my Rough Riders and lands spot on. Crusader squad 1 disembarks and position to flame and shoot the Rough Riders. Vindicator 2 and 3 move to be able to shoot, Razorback 2 moves in on the objective among the rocks on my right flank and Razorback 1 follows Vindicator 2 on the left side of the middle mountain in his deployment zone. The Howling Banshees move up on my right flank and run toward the objective out in the open. The two attack bikes hide behind the middle mountain in his deployment zone.

Vindicator 3 shoots at HQ1 on the mountain, hits dead on but only kills 2 due to cover saves. They make their morale test. Razorback 1 shoots at the Exorcist but misses. Vindicator 2 shoots at the Daemon Construct, hits it and wounds. I just remember that he is not an Eternal Warrior, so if he fails the 4+ invulnerable save he is instakilled due to his toughness being only 5...and of course he promptly fails the save! 205 points down the drain, thank you very much. Crusader Squad 1 flames and rapid fire at the Rough Riders and wipe the squad a couple of times over. Quite a good turn of shooting for the Black Templars. Hopefully I can return the favour next turn.

Inquisition – Turn 2

Well, despite the heavy loss of the Daemon Construct I decide it is too late to turn back now. I press on with my attack on the left flank. I roll for reserves and get both my Sentinel and Callidus this turn. I deploy the Callidus behind his attack bikes. They can cause a lot of troubler later, so I want to make sure I take them out early. The Sentinel outflanked and comes in on my left flank close to Vindicator 1. My large infantry squad with Canoness stand still to fire on the oncoming Banshees. The Leman Russ move to the left to be able to fire on Crusader Squad 1 which stands in a prefect formation for blast templates. The Exorcist moves slightly to get a better angle. All three Chimeras move full out. One on the far left flank, one straight for the ruins and the one with HQ2 moves toward Razorback 1 and Vindicator 2 and disembark HQ2 with their 4 meltas.

The Leman Russ opens up with battlecannon, 2 plasma cannon sponsons and a heavy flamer and totally annihilates Crusader Squad 1 to a man. The Callidus flame the attack bikes with the neural shredder and cause 1 wound and at the same time manages to shake Vindicator 3. The Sentinel fires its lascannon and hunter killer missile on Vindicator 1 but only manages to shake it. HQ2 fire 4 meltas on Vindicator 2, but only manage to stun it. The Exorcist fires 3 missiles at Razorback 1 and immobilises it. The large infantry squad fires at the Banshees but only manage to kill 1.

The callidus charge the attack bikes and cause 1 more wound, taking one of them out. The Sentinel charges Vindicator 1 but fail to to anything more. Not exactly even, but a fair showing since I managed to knock out Crusader Squad 1.

Black Templars – Turn 3

Black Templars roll for reserves again and get the Assault Marines, but not the second Drop Pod with Crusader Squad 2. The Assault Marines land just in front of the forest where my lascannon squad 1 stands but scatter bakward a bit. The Banshees move to take the objective in front of the grey mountain. Vindicator 3 moves forward but is shaken this turn. Vindicator 1 retreats behind the ruins and is also shaken this turn. Vindicator 2 is stunned. The 5-man Crusader Squad with attached Emperors Champion exits Razorback 1 and forms up to flame HQ2.

Assault Marines flame and shoot bolt pistols at lascannon squad 1 but only manage to kill 1. Emperor Champions squad flame and shoot at HQ2 and wipe them. Howling Banshees run closer to the objective.

The Assasin manages to wipe the attack bikes in close combat and consolidate 2".

Inquisition – Turn 3

I have still been unable to get an upper hand on my left flank, but decide to continue to press his forces there. I move the Exorcist up to fire on the Assault Marines.The Chimera with SoB Squad 2 moves toward the Emperors Champion Squad. The now empty Chimera fron HQ2 also moves in. SoB Squad 1 stands still to allow the squad inside to fire at the Assault Marines. Leman Russ moves to the right to be able to fire at Vindicator 3 or Razorback 2. The large infantry squad moves to fire at the Howling Banshees, and the Sentinel chases after Vindicator 1.

The Exorcist fire 5 missiles, SoB squad 1 fires 5 bolters, lascannon squads 1 and 2 fire with all they have and SoB squad 1's Chimera also fires at the Assault Marines and kill all except the one with the power fist. The pass their morale test. The two Chimeras by Emperor Champion squad fire heavy flamers and kill 4 of the 5 in the squad. Leman Russ fires at Razorback 2 and immobilizes it. The assassin flame both Razorback 1 and Vindicator 2 and stuns them both. The Sentinel misses Vindicator 1 and fails to do anything on the charge. The large infantry squad fires at the Banshees and kill 3. They are 4 left.

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Old 05 Oct 2009, 22:55   #2 (permalink)
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Default Re: [PICS] Black Templars vs. Inquisition - 1750 - 29 september

Black Templars – Turn 4

Black Templars get their second Drop Pod this turn with Crusader Squad 2. It lands right by the objective in front of the grey mountain. The Crusader Squad disembarks to be able to shoot at the large infantry squad. Vindicator 1 drives past the Sentinel and manouvers for a shot at SoB squad 1's Chimera. The remaining Assault Marine with a power fist moves toward the Exorcist. Vindicator 3 drives toward the Leman Russ. The two remaining in Emperor Champion squad embark Razorback 1 again, but the Emperors Champion moves to the Callidus Assassin. Vindicator 2 has lost its demolisher cannon so rams the empty Chimera from HQ2 but fails to do anything. The Marshal leaves Razorback 2 and runs toward the large infantry squad.

Vindicator 3 fires at Leman Russ but scatters wide. Vindicator 1 fires at SoB squad 1's Chimera and explodes it. 3 sisters die in the explosion but are not pinned. Crusader Squad 2 fires at large infantry squad and kills 8. Howling Banshees also fire at large infantry squad but fail to kill anything.

Howling Banshees charge large infantry squad. They kill 2, wound the canoness 2 times, but are wiped out in return. Large infantry squad consolidates 4". The Assault Marine charges the Exorcist and manages to wreck it! Darned! Myself I cannot roll a single 5 or 6 on my damage rolls! Emperors Champion charges the Callidus and manages to kill it.

Inquisition – turn 4

This doesn't look very good. As it stands, it looks like Black Templars might just get 3 objectives, and I might only get 1... The Leman Russ moves up toward Drop Pod 2. The Cannoness leaves large squad and moves toward Razorback 2 and the Marshal, while the the rest of the squad moves in to fire at Crusader squad 2. The Sentinel once again move in behind Vindicator 1, while SoB squad 1 moves in toward the ruins. SoB squad 2 move in between the mountains in the middle in their Chimera. The empty Chimera stays to block the path behind it.

The Sentinel stuns the Vindicator. The Cannoness fires her inferno pistol at the Marshal and manages to instakill him! 1-1 in instakills this game! Large infantry squad fires at Crusader squad 2 and manages to kill 2 neophytes. The empty Chimera fires at Vindicator 3, as does the Leman Russ, but to no avail. The Inquisitors retinue fires two laspistols at the lone Assault Marine, fail to wound, and then charge in. They lose one man, but pass the morale test. Both lascannonsquads fire at Vindicator 2, but fail to do anything. Autocannon fires at Vindicator 2 but does nothing.

Large Infantry squad charges Crusader Squad 2 and kill another 3 while taking 2 casualties themselves. The fight continues.

Black Templars – turn 5

Vindicator 2 drives 12" into the ruins to contest the objective. Emperors Champion and the remaining two Crusaders move to the objective on the mountain in his deployment zone. Vindicator 3 moves up to block the Chimera with SoB squad 2 while still being able to fire at my Leman Russ. He disembarks the 5 Crusaders in Razorback 2 and moves them to the objective by the rocks in the far right corner in his deployment zone.

Razorback 1 fires at the empty Chimera and stuns it. Vindicator 3 fires at the Leman Russ but fails to penetrate. Drop Pod 2 fires at the Cannoness and kills her by taking her last wound! Jeez!

The Assault Marine kills another mystic, and the Inquisitor fails to wound, but pass morale. Fight continues. Crusader Squad 2 kills 2 in large infantry squad and take 0 casualties in return. They fail morale and are subsequently wiped out. Now they hold that objective and two others while Inquisition only has one.

Inquisition – Turn 5

The game can be over after this turn, så I really need to push it and go for the objectives, but still try to hold back in case I need to do more in later turns. Sounds easy enough...

SoB squad 2's Chimera moves around the stunned Chimera and unloads the SoB squad 2 on the mountain within flaming range of the objective at the mountain in his deployment zone. The Sentinel stays behind Vindicator 1 to try to take it out. Lascannon squad 2 moves toward the forest on my left flank to secure that objective. Lascannon squad 1 moves closer to the Inquisitor in close combat with the Assault Marine. The Leman Russ moves up toward Drop Pod 2 to get an angle on the Crusader squad by the objective by the rocks in his deployment zone. SoB squad 1 moves into the ruins to attack Vindicator 2.

Leman Russ fires at the Crusaders and wound 4 of 5, but they go to ground and save one. 3 dies. SoB squad 2 fires and flames the Crusaders by the objective on the mountain. They use divine guidance, pass the test, and wipe the squad. The Sentinel shoot at Vindicator 1 and stuns it again! I just cannot roll above 2 on the vehicle damage tables today! SoB squad 1 fires heavy flamer and flamer in the rear armor of Vindicator 2 in the ruins, and shake it.

The Assault Marine and Inquisitor fights on but both fail to hit. Fight continues. SoB squad 1 uses hand of the emperor to boost their strength by 2 and charges the Vindicator but fails to hit, since they need to roll 6's.

If the game ends now it will be a 2-1 win for Black Templars... We roll...a 4! Game continues.

Black Templars – Turn 6

Vindicator 3 backs up to the mountain with the objective. As it stands now, it will probably be contesting it. Emperors Champion moves toward SoB squad 2. No more movement. All Black Templar units that can move stand were they are most needed. Now they just need to hold out.

Razorback 1 fires at the Sentinel and destroys its lascannon. Vindicator 3 fires at the Leman Russ but fails to damage it.

Assault Marine and Inquisitor draw the fight again. Emperors Champion assaults SoB squad 2. They lose 1 man, and give 1 wound on the Emperors Champion in return. Fight is a draw.

Inquisition – Turn 6

So, now I have my second chance. I need to give it my all this turn. No holding back.

The Sentinel moves up in cover behind Vindicator 1. My two empty Chimeras move up to fire at Vindicator 3's side armor. My Leman Russ moves 6+6" to contest the objective being held by Crusader squad 2. Both my lascannon squads move to secure my home objective.

SoB squad 1 fires at Vindicator 2 in the ruins again, but does nothing. That is all shooting there is this turn.

Sentinel charges Vindicator 1 and gets 1 pen and 1 glance – weapon destroyed and immobilized. Great! Now it won't be able to affect the outcome anymore. SoB squad 1 uses hand of the emperor and charges Vindicator 2 again, They score 7 penetrating hits and explode it. They lose 2 men in the explosion but pass leadership. Now this objective is mine. Emperors Champion kills 3 in SoB squad 2, and takes two rending wounds in return from divine guidance, but he saves both on 4+, so still has 1 wound left. SoB squad pass morale. This objective is still contested. Assault Marine finally kills the Inquisitor and consolidates 3", just 1" from contesting my home objective! Darned close. I positioned my men sloppy, which could have cost me the game.

We roll for turn 7, but the game ends here. 2-1 for the Inquisition! A last turn...turn Phew.


It was a very close fought game, and in turn 5 Black Templars would have won it, but now we went into turn 6, so I got a chance to turn it around. Exciting all the way to the end. The only thing this day was that I couldn't roll vehicle damage to save my life Fortunately I at least kept some things stunned, but it could easily have cost me the game. Just glad I managed to fight through and bring it home despite some frustration.

I felt I played better tactically than in many of my other games. I had a clear plan, and I felt I played it the way I should, and modified it as necessary. Quite aggressive on the flank I had chosen, which I felt good about, since I try to be more aggressive being a cautious player by nature. Maybe I should have been a bit more careful on my right flank and waited to act until later, but hindsight is, as we know, 20-20.

As for most valuable unit... Well, I felt my two SoB squads really took the fight to the enemy and really stuck it in this time. The Leman Russ wiped a 10-man Crusader squad in one turn, which was extremely important, but that was pretty much it. But I have to give the award to my lone Sentinel who came in turn 2 and fought it out with a Vindicator by itself on one flank and kept it occupied until it finally, in turn 6, managed to immobilize and destroy its weapon, while having lost its primary weapon itself. So cool! I love those little machines. 60 points of Sentinel holding up 128 points of Vindicator plus taking a Lascannon hit and living to tell the tale. Sentinel pilot corpral Alexander will be getting a promotion!

Exciting game, and there will hopefully be more. Thank you for reading.

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Old 14 Oct 2009, 04:40   #3 (permalink)
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Default Re: [PICS] Black Templars vs. Inquisition - 1750 - September 29th

Good read, but I was hoping for a Templar win, though I am biased as my marines are Imperial Fist successors.

You had some of the worst rolling for damaging vehicles I've ever seen, I feel your pain.

Think you can take pictures from on a chair, over the middle of the board next time. I loved seeing pictures, but I felt like my neck was getting stiff looking at them.
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Old 22 Oct 2009, 20:30   #4 (permalink)
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Default Re: [PICS] Black Templars vs. Inquisition - 1750 - September 29th

Great battle report looking forward to some more.
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Old 07 Nov 2009, 21:41   #5 (permalink)
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Default Re: [PICS] Black Templars vs. Inquisition - 1750 - September 29th

Great win! It's one of those weird things in objective games, with a possible 3 turns after turn four it can be hard to decide what to do.
I was hoping for a Templar win though play a small Inquisition force myself (Its a fluff thing, I just don't like them!)

Think a bit on your pics next time though, (sorry if that seems to critical)
Originally Posted by Wargamer
People seem to forget that most 'rebellions' in the Imperium run along the lines of...

GOVERNOR: "WTF!? Teh Imperium iz taxin' how much monies!?1?!/!?!? REBEEEEEEELLL!"
ECCLESSIARCHY: "Oh Noes! Teh Rebelz!"
SPACE MARINES: "Lol teh stupid fcukin' n00bz!"
GOVERNOR: "Nooo! Spess Mahrens pwnd meeee!"
*GOVERNOR is gib-fragged by SPACE MARINES.*
ECCLESSIARCHY: "U r teh new Governor now n00b! Pay teh tax or Marines pwn j00 2!"
NEW GOV: "Okay! Here teh monies! Plz don't spawn-raep!"
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Old 30 Nov 2009, 14:41   #6 (permalink)
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Default Re: [PICS] Black Templars vs. Inquisition - 1750 - September 29th

Congrats on the win. I love the fact we both play similar list. But I feild more vehicles and I droped the calladius. By the way did you use word in your ear. It would had helped to move or cluster troops 6" on his side.

In my opinion I think you should drop the monster and feild rhinos for the two sister squads. I think that you should have 2 melta teams instead of one. The calladius is not bad but hasn't worked for me at all.

I always roll bad with the calladius but I always get good use from the word in your ear ability. I'm still working on my list and hope you win more games.
Beware of O'Shova and his furry!
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