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Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009
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Old 09 Aug 2009, 05:45   #1 (permalink)
Shas'El
 
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Default Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009

Date please
Boneguard


Oops :-[, fix'd ;D

Mechanized Tau and Eldar 2000pt Clash

Fluff:
The Pathfinders & Stealth Teams of a newly conquered Tau Sept world, Tel’syr, uncovered 3 well-hidden projectors of an arcane, eldritch nature on the outskirts of a ruined Imperial Industrial sector. What they were projecting was a mystery and may have been a threat to the growth of the new Sept world… and maybe even the Tau Empire itself. As a precautionary measure they sent a Fire Caste escort along with the Earth Caste exploratory group, these are dangerous times and there were already known threats from an Ork infestation and the possibility of Necron stasis tombs... as well as impending Imperial retaliation. They didn’t take into account the inscrutable Eldar of the Cait Baharr Craftworld…

As he traveled the strands of past, present, and future their Farseer felt a new future arise that would compromise the welfare of the Craftworld and maybe even the existence of a certain fledgling Sept world… & by searching the other possible and preceding events realized what must be done. He informed leaders of the Craftworld & his Warlock colleague of the situation. A strike force was assembled to “dissuade” the fledgling race from… exploring… led by two Autarchs due to the dire circumstances.

[hr]
We setup terrain jointly, and I rolled a 1 for the D3 extra Objectives, +2 meant 3 Objectives. We rolled to see who could choose side/turn order and PNW won, choosing the table edge. It was exactly what I wanted, & I chose second turn >. We rolled off for Objective placement, and PNW won. He placed the first in about the middle of the table, I put mine on the left edge by the ruined building just on my 1/2 of the table, and the final Objective was placed in PNW’s deployment zone next to the shrine ruins. *Note* all references to “left” or “right” are based on my board edge. They would be reversed from PNW’s perspective. Fortunately you guys get some pictures ;D.


*Hammerheads weren't on yet*

Unfortunately I do not own 2000 points of Eldar so, for your viewing pleasure: Proxies!!! :P

The Destroyers are all Jetbikes: the squads with the Vypers are squads of Shining Spears with an Autarch each (the Autarch is the Vyper) and the Heavy Destroyers are the Exarchs. the Vyper-less squad is the Guardian Jetbikes, and the basecoated Destroyer Lord is the Warlock. My Stealth suits are playing the role of Fire Dragons, while my painted Fire Warriors are Dire Avengers. The white basecoated Fire Warriors are the Storm Guardians (with the exception of those press-ganged into the Fire Dragon squads due to my not having 5 XV15 suits). The unfinished Wave Serpent is… a Wave Serpent! The black & red Devilfish are also Wave Serpents, my unpainted Hammerhead is also a Wave Serpent, as is the Drone-less unpainted Devilfish borrowed from PNW. Oh, and the Shaper & 4 Kroot are Striking Scorpions with their Exarch.
[hr]

The Tau Cadre spread out as they approached the destination. No enemies were in site but Shas'O Tel'syr Ol'quath Re'ray knew that could change quickly. He had his Stealth Team and Heatwave configuration Crisis team stand by to Deepstrike when and where the enemy appeared.
[hr]

Okay, done with the fluff (:shifty: for now), now for the Battle Report!

PNW placed his Devilfish across the board, one with a Flechette Discharger by the ruined... thingy... you can see it to the right. The empty flying base in the fore ground of the picture is the mid-field objective.


2 more Devilfish setup by the “shrine” one the empty Pathfinder ‘fish (Pathies were in the shrine) and the other full of Fire Warriors. The Fire Warriors are crowded around the objective. His Shas'O was between the Fire Warriors on foot and their empty Devilfish. On the right side the ‘fish whose disembarked Fire Warriors were already guarding the first Objective.


2 Hammerheads were on the opposite sides of the board, each one to the right (from my perspective) of the “distant” Devilfish. No pix of them now, use your imagination

The Deathrain team setup between the Hammerhead and the shrine. Once again, the mid-field objective can be seen in the bottom left corner of the picture.

I put… nothing… anywhere…

PNW: *glances at the table* “I’m setup: you can go now”

Me: “;D Me too, but you have first turn”

PNW:

[hr]
Tau, Turn 1:
Movement:

The Devilfish with Fire Warriors embarked moved towards the unclaimed Objectives. The Hammerheads stayed stationary. As did the Deathrain team, Pathfinders, and disembarked Fire Warriors. His Shas'O and the nearby (empty) ‘fish advanced to the Eldar deployment zone.

Shooting:
None

Assault:
Shas'O jumps forward

Eldar, Turn 1:
Movement:
Nothing there to move

Shooting:
None

Assault:
None

Tau, Turn 2:
Movement:
PNW decided not to use his PosRelay to limit his Reserves and try to delay all his Reserves. He rolled a 4 and a 6 so they both came on (good news for the Eldar) unfortunately negating his ability to react with his Reserves.

The Heatwave team deepstruck next to the Objective but scattered twice (Marker Beacon) into difficult terrain (by the power station). They passed all their Dangerous terrain tests.


The Stealthsuits deepstruck in about the middle of the table, and scattered into the Eldar deployment zone. Twice. In the top right you can see the Shas'O and empty ‘fish moved further forwards.


The Pathfinder ‘fish moved forward 6” & the centermost loaded Devilfish moved to capture the mid-field Objective.


The far right Railhead moved 6” to the left.


Shooting:
Stealth Team runs 3” away from the Eldar board edge. The Heatwaves use their run move to spread out a bit and get out of difficult terrain.

Assault:
Shas'O made another jump forward.

Eldar, Turn 2:
Movement:
Reserves rolls: (btw this is where I forgot that I was bringing Warp Spiders, and gave myself a 127pt handicap :P); 4 Shining Spears & Autarch (in), 3 Shining Spears & Autarch (in), Striking Scorpions (in), 5 Guardian Jetbikes & Warlock (in), both Dire Avenger squads (in), & the Fire Dragons (in).

The Storm Guardians & the other Fire Dragons both failed their Reserves rolls.

The Dragon squad that came in moved flat out, it positioned itself beside the far left objective behind the ruined brick building. The 4 Spears + Autarch came on directly in front of the Heatwave team. The Guardian Jetbikes came on right in front of the objective that same objective.


The 2 Avenger Serpents moved in on the right and positioned themselves behind the silos on the right. The Scorpions Outflanked on the right so they hid behind the Avenger Serpents.


The squad of 3 Spears + Autarch came onto the field in position to charge the Stealth team.


Shooting:
The Guardian Jetbike squad shot at the Devilfish on the far left but didn’t do any damage.

Assault:
The 4 Shining Spears and their accompanying Autarch (henceforth known as Spear squad Alpha to ease reference) assaulted the Heatwave team and killed the 6 Gun Drones and one & a half of the XV8 suits. No pic...

The other Shining Spear squad (Spear squad Beta, to continue the theme ) charged the Stealth Team and killed 5. The remaining suit rolled double 1’s for the leadership test and stayed in CC.


Tau, Turn 3:
Movement:
The Shas'O moved up to the terrain around the silos and the Devilfish moved around them, to get LoS at the Scorpions & Serpents. *See pic of Shining Spears in CC with Stealth for reference*

The surviving Heatwaves re-grouped and the nearby Devilfish moved back behind them.


The Pathfinder Devilfish moved up behind the full ‘fish on the mid-field objective. *check the Turn 3 Eldar pix for location. It's the unpainted 'fish in the middle of the field.*

Shooting:
The top right Railhead shot a sub-munition at Spear Squad Alpha. The Deathrain team shot the more central Avenger Wave Serpent and destroyed it.


The Devilfish that moved around the silos shot at the disembarked Avengers and killed 3.


The Devilfish that retreated from the objectives shot the Guardian Jetbikes and killed 2. They rolled 11 for the morale check. Twice. They fell back 8”. Spear Squad Alpha got shot by the Pathfinder ‘fish and lost 2 members. No pix of this either, :shifty:

Assault:
The Stealthsuit amazingly kills one of Spear Squad Beta in CC but they passed morale. They then made a Hit & Run move 10” towards the Shas'O.


Eldar, Turn 3:
Movement:
Reserves rolls: the 2nd Fire Dragon squad and the Storm Guardian squads both showed up.

The Storm Guardians moved up behind the empty ‘fish that shot the Avengers last turn and disembarked.


The Fire Dragons moved flat-out behind the largest silo. The Scorpions move up behind it too.


The Avenger Serpent blitzed the Hammerhead & the Fire Warriors on the objective.


The Fire Dragons moved flat-out towards the top left Railhead and disembarked. *see Eldar Assault pix for location*

The remains of squad Alpha moved up to the remains of the Heatwave team and lost one of its number to the hazardous terrain around the powerplant. Squad Beta split off & flew toward the Deathrain team instead of the Shas'O. *same here*

The Guardian Jetbikes repositioned so the Warlock could get clear LoS & range on the nearby Devilfish. No pic.

Shooting:
The Fire Dragons shot the Railhead on the top left and it exploded. The Storm Guardians shot fired on the Devilfish that had shot the disembarked Avengers and destroyed its Burst Cannon and immobilized it. The Avengers then shot down the solo Stealthsuit. The Warlock stunned the lurker ‘fish. Apparently we didn't take many pictures of my turns...

Assault:
Squad Alpha took the Heatwaves down to one suit with one wound. It fell back to where the Hammerhead had been the preceding shooting phase. Squad Alpha then consolidated forward. Squad Beta charged the Deathrain team and made them fall back off the table edge. They consolidated back towards the adjacent Devilfish. You can see all the prior movement & shooting (or most of it) here.


Tau, Turn 4:
Movement:
The Fire Warriors in the ‘fish next to squad Beta disembarked.


The Heatwave regrouped and the Shas'O moved to the side to get in range to shoot the Scorpions. The Heatwave moved towards the Fire Dragons.

Shooting:
The Heatwave blasted the Fire Dragons and killed 3, they ran 6~8” back. The Pathfinders lit squad Beta and the newly disembarked Fire Warriors unleashed their Pulse Rifles on said squad. They kill the Exarch and Shining Spear and deal one wound to the Autarch. The Shas'O kills 1 Scorpion with his AFP. The Railhead shot at the Dire Avenger Wave Serpent with no result. The Gun Drones on the immobilized/wep. destroyed Devilfish downed 1 Dire Avenger.

Assault:
Various XV8 assault moves. The Shas'O jumped towards the Avenger Serpent & the Heatwave moved away from where the Fire Dragons had been.

Eldar, Turn 4:
Movement:
Squad Alpha moved towards the Heatwave suit. The Fire Dragons fell back ~5” more. Their Wave Serpent tank shocked the Pathfinders but they passed their morale check. The lone Autarch of squad Beta moved up to the Fire Warriors that shredded his squad last turn. The Storm Guardians embarked on their Wave Serpent and rammed the Devilfish contesting the mid-field objective. No result on either vehicle. The Dire Avengers disembark and the Fire Dragons on the far right moved flat-out up to the surviving Railhead and disembarked. *Here's where the pix get sporadic at best so bear with me, just look closely at the pix that do appear and you can catch most of the action*

Shooting:
The Dragons that were falling back shot the Pathfinder Devilfish, destroying it and pinning the Drones. The Fire Dragons that just disembarked shot the last Railhead and made it explode. The explosion killed 2 Fire Warriors and 1 of the Fire Dragons. The Scorpions kill one of the Shield Drones on the Shas'O. The Dire Avengers killed 5 more Fire Warriors with shuriken fire. The passed morale though.

Assault:
The last of Squad Alpha charged the Heatwave and finished it off, & consolidated towards the shrine and the objective in the Tau deployment zone.


The lone Autarch charged the Fire Warriors that shot him last turn and killed 4, surviving the retaliation with 1 wound left. The Fire Warriors broke & fled 7” back to their table edge.


Tau, Turn 5:
Movement:
I don’t think anything moved at all. Ah, that’s it; the Fire Warriors that were falling back retreated off the table edge.

Shooting:
The Fire Warriors on the Tau objective shot at the lone Autarch but failed to finish him. The Pathfinders lit up the Dire Avengers and the Shas'O blasted them, and wounded 4 despite armor and pinning the squad.


Assault:
The Shas'O scooted away from the Scorpions to his right and the Autarch to his left.

Eldar, Turn 5:
Movement:
The Fire Dragons advanced on the Fire Warriors guarding the objective. The remains of squad Alpha (just the Exarch + Autarch) moved over the terrain blocking LoS towards the Devilfish that was contesting the mid-field objective. The Lone Autarch moved so it could charge the Gun Drones if they continued to contest after the ‘fish was downed. The Guardian Jetbikes shifted back a bit and the Warlock stayed put.

Shooting:
Both Autarchs and the Exarch opened fire on the contesting ‘fish but failed to damage it. The Warlock immobilized the Devilfish by their objective and the Fire Dragons ran towards the Fire Warriors on the objective.


Assault:
Squad Beta charged and made the ‘fish explode but none of the Eldar suffered wounds. A Gun Drone died in the explosion, but, as expected, one detached in a position to contest. The lone Autarch dispatched it and consolidated towards the Pathfinders.


The Fire Dragons assaulted the Fire Warriors and killed 1, suffering no casualties in return. The Warriors held though, no doubt encouraged by the presence of their Commander.


Phew. Fast & Furious. Essentially only a 3 Turn game. The end score was 2 (Eldar) to none (Tau).

As you probably noticed my Fire Dragons were contesting his objective and I had cleared mine of possible contesters. I had to leave so Turn 5 was the end, but had I been able to stay it might’ve been a bit more even. We decided to each roll a die to see if the game would’ve ended or not depending on who rolled it. PNW rolled a 1 and I rolled a 4. So I would’ve kept the game going while PNW would’ve ended it. PNW was going to disembark the lone Fire Warrior squad for a last few pot shots at my Guardian Jetbikes. In that case (assuming I didn’t finish the Fire Warriors and the Pathfinders) the score would’ve been 1 to 1… maybe. But then it would’ve gone to KP and I would’ve won that… 7 to 3? I think around that…
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Old 09 Aug 2009, 05:46   #2 (permalink)
Shas'El
 
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold

[hr]
As Shas'O Re'ray began to worry that the Eldar raiders would move on to dispatch the Earth caste exploratory team, compromising his honor, he received a communication from the local Por'El that a cease-fire had been negotiated. He surveyed his surroundings and saw the remaining Eldar slowing their attack. The nearest Autarch flew up to him, dismounted, and took off his helm.

"You have received a message from you Water caste, no?"

"I just acknowledged it and sent word to my warriors to stop fighting."

"I have done likewise, you are a fine warrior Shas'O Tel'syr Ol'quath Re'ray. If you would like we offer to transport your wounded to the nearest medical facility. Our transports are much faster and many more will survive, given the state of your transports."

Shas'O Re'ray pondered this for a moment,
"How do I know you are being truthful?"

The Autarch smiled widely,
"Shrewd as well, very good. I will tell you why we joined battle today on the ride back to your facilities. In the meantime you must trust me because my honor depends on it. Your race is among the more admirable of this universe, and we would help where we may despite the unfortunate need for confrontation."

"Your word, staked on your honor as warrior, is enough for me to count on. We will accept, and you will explain."

The Autarch bowed and helped a wounded Shining Spear Aspect Warrior onto his bike,
"I will ride with you and explain, if you will dismount your Battlesuit and let your Earth caste transport it."

The dust began to settle as the armies took stock of the damage and organized transport for the wounded Tau. The Tau defensive force had suffered many casualties. Only a quarter of their army was in any condition to fight and all of the Cadre's deployed vehicles were incapacitated, although many were in a condition that would allow repairs. Unfortunately both of the Hammerheads had earned the ire of the Eldar's Fire Dragons, meaning nothing but a small amount of scrap metal remained. The Eldar only lost about 30% of their strike force and one vehicle, which had merely stopped working because the crew were killed by the salvo of missiles from the Tau Crisis suits. The vehicle had been given a new crew and the two commanders embarked.

"The devices your scientists were going to examine must not be tampered with. They are the outer wards of a prison constructed by my Craftworld's Seers to entrap a mighty and foul Daemon in the service of She Who Thirsts."

He shivered at the thought of his race's Great Enemy,
"Were the wards to be damaged the Daemon may have escaped and wreaked revenge. In the process, your Sept world may have been the object of its initial rampaging. We opened negotiations with your Water caste as soon as we were able, but in the meantime a strike force to prevent the wards from being interfered with before we could warn you. The deaths are regrettable, but far more may have occurred had we not take these extreme measures. It is well that you accepted our aid, it was part of the cease-fire we negotiated with your Water caste, another part is that your defenses of this planet will now include surveillance of these ward projectors."

The Wave Serpent transport pulled up to the hospital and teams of medical staff began unloading the wounded Tau. Shas'O Re'ray began to help and the Autarch settled back but appeared to approve.
"Should we meet again it may be as allies, my Craftworld stands ever vigilant and your world is at a crossroads of a great many factions in this universe. Many seek to claim this planet for their own, and some actively seek to destroy such constructs."

Re'ray nodded and moved out of the vehicle with the grav-stretcher.
"I would hope that we never meet again but the times we live in will probably see that we do. If we were to meet again, it would indeed be preferable to meet as allies. I learned much of war from this battle, and I feel I would learn more were I to be able to observe your command technique. Good bye."
[hr]

:P Stupid 20000 character limit... anyways on with the show! :funny:

Analysis:
The fact that PNW chose which side he wanted instead of turn order helped with my strategy of keeping everything in Reserves and then slamming onto the field to pick him apart after he had 2 Turns to spread out. The surprise factor helped as well, because he setup first and therefore had no idea that I was going to keep everything off the field.

Both of his units in Reserves came in on Turn 2 which also helped immensely, because I was worried that he would drop & blast my units with his high Str & RoF deepstrikers. Luckily they both scattered close enough to my lines that I could incapacitate them both as soon as I arrived. I got lucky that he decided not to act a little sooner with his Fire Warrior team by the objective my Guardian Jetbikes held. A MEq statline (defensively) is great, but 12 rapid firing Fire Warriors are dangerous. Even to 5 MEqs.

I could've used my Striking Scorpions much better, but I didn't really want to put them too far out in the open… that resulted in 117pts of my army killing 15pts of PNW's. :P, no more hanging back with CC units for me. I also should've moved my Dire Avenger Serpent (which got downed on Turn 3) so that the Deathrains didn't have range… or at least moved the Avengers more after it got blasted. My strategy was a little lacking in terms of an objective game. I went for his big scary Hammerheads and XV8s instead of erasing his Troops so he could only hope to tie by contesting.

Also, 2-3 Shining Spears, an Exarch, & an Autarch are waaaay too effective at killing stuff in CC. Most of the game my squads made stuff run or die in the first turn of assault, leaving them open to retributive Str 5 shooting for an entire, angry, trigger-happy Tau army. It's amazing they survived the whole game.

Things I should've remembered:
- Warp Spiders, another fast shooting and assaulting unit would've been nice
- Moving on Turn 4 with my Dire Avengers so that I would be in assault range. That one would've (at the very least) made sure my Avengers couldn't have been shot by the Shas'O and at the most would have gotten me 3 of 3 objectives. Such is life.
- Sweeping Advances. We did none all game, which is why the XV8s kept getting away from the Autarchs :. All the Fire Dragons would've survived in that case because even though the Heatwaves might've escaped once, they wouldn't have lived through 2 failed combats...

The remaining Tau (~526 points):
- Shas'O Re'ray and one of his Shield Drones
- 3 Fire Warriors and their Shas'ui
- 11 Fire Warriors and their Shas'ui
- All 8 Pathfinders
- 2 Gun Drones from the destroyed Pathfinder 'fish
- Immobilized Devilfish
- Immobilized & Burst Cannon-less Devilfish

Remaining Eldar (1403 points, counting the forgotten Warp Spiders):
- Autarch with 1 wound left
- Autarch with all wounds left
- Shining Spear Exarch from squad Alpha
- 3 Guardian Jetbikes and a Warlock
- 3 Fire Dragons and their Exarch
- Wave Serpent
- 3 Striking Scorpions and their Exarch
- 4 Warp Spiders and their Exarch
- 5 Dire Avengers and their Exarch
- Wave Serpent
- 6 Dire Avengers and their Exarch
- 10 Storm Guardians
- Wave Serpent
- 2nd Fire Dragon squad's Wave Serpent

Thanks for reading thoughts?
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Old 09 Aug 2009, 06:24   #3 (permalink)
Kroot Shaper
 
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold

yay! always good when the eldar win. really like the background of the fight, and the ending you wrote was pretty cool. poor warpspiders, forgoten about, and left in the case. oh well. excellent win in any case.
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Old 09 Aug 2009, 06:27   #4 (permalink)
Shas'El
 
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold

Quote:
Originally Posted by count cone head
really like the background of the fight, and the ending you wrote was pretty cool.
Thank you, it was my first attempt I'm glad you liked it.

Quote:
Originally Posted by count cone head
poor warpspiders, forgoten about, and left in the case.
<snip>
excellent win in any case.
Yeah, that's what I get when I try to get away with proxies: I don't have really cool looking Warp Spider models that remind me to play with them .
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Old 14 Aug 2009, 00:29   #5 (permalink)
Shas'El
 
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009

I'm a firm believer in the doctrine that people lose because they 'forgot' to paint their army in its entirity. This affects dice outcomes in my experience. The Tau had tons of stuff unpainted. No wonder the dice wanted those guys off the table. Remember dice love paint, and hate proxy.

Nice photos and writeup. looked like fun. That store you were playing at had some pretty cool terrain setup too.
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Old 14 Aug 2009, 17:39   #6 (permalink)
Shas'El
 
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009

Quote:
Originally Posted by Guitardian
looked like fun. That store you were playing at had some pretty cool terrain setup too.
^-^ Yeah, it is quite excellent terrain, it makes the games much more fun without the hassle of making your own terrain... & I did enjoy the game, although I don't think that can be said of PNW. He kind of got dismantled :-\

I dunno about that painted/proxy theory... but just in case I'll build my stuff
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Old 02 Sep 2009, 18:57   #7 (permalink)
Kroot Shaper
 
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009

Quote:
Originally Posted by Guitardian
I'm a firm believer in the doctrine that people lose because they 'forgot' to paint their army in its entirity. This affects dice outcomes in my experience. The Tau had tons of stuff unpainted. No wonder the dice wanted those guys off the table. Remember dice love paint, and hate proxy.
Just to clear up- i was at the game that day playing againt 'crons with my next table with my orks. I cant really talk since only about 1/3 of my army is painted but i can assure you that the tau player in that game has his army 85-95% painted and the Eldar army was almost completely proxied. The Tau lost.

Just FYI- so you arent holding any false beliefs.
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Old 05 Sep 2009, 01:55   #8 (permalink)
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009

I could tell by the Tau's deployment that he was going to lose.

:-\

Going first didn't help him, along with deploying as much of his army as he did. You did good to utilize reserves. I find that clever use of reserves will often turn a game that should be close into a win (or a tough match-up into a draw).

Good game, though, and good report. Pictures were nice, but maybe some more "full table" view pics next time.
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Old 05 Sep 2009, 02:27   #9 (permalink)
Shas'El
 
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009

He didn't know I was going all reserves, to be fair, so he couldn't really predict what he would need to keep off the field.


& Yep, that was the first time I actually did pics with a Battle Report so I didn't really have a clue what I was doing.

We took turns taking pictures during the other guy's turn and did generally close-ups of the areas there was action... and usually forgot a few each turn, so whole field pictures would definitely be in order. Good suggestion.

I did question his setting up the 2 Hammerheads right away, but it turns out that Deathrains are a far greater threat to Eldar Wave Serpents anyway. In a recent game I lost all 4 (4!) of my Serpents to a single Deathrain team (hunkering down in a building >) which pretty much lead to my army falling apart and getting picked off piecemeal... and not a single vehicle was lost to either of his 2 Railguns. They've definitely earned a spot as top priority target when I play Eldar.

I'm also beginning to realize my best strategy actually does involve the "sneaky" 2-Autarchs-&-all-reserves tactic of deployment because I've also had a lot of problems dealing with Necrons too: i.e. I get hemmed in (especially by the 'lith) from the start, even when I have first turn.

The flaw(s) with that strategy is that 1) I really like Farseers and 2) Autarchs aren't that great.

I guess that my overall army's synergy and ability to dictate the flow of battle matters more than how good I think a unit is on its own, but I really like 'em. Back to the drawing board I guess, this win (this one, with the BatRep) gave me an unrealistic view of how well my army worked.
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Originally Posted by Silk Spectre
Mass Effect Two please have my babies.
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Old 05 Sep 2009, 02:39   #10 (permalink)
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Default Re: Mech Tau vs. Mech Eldar 2000 points Capture & Hold August 6th, 2009

Oh, it's not the fact that he deployed, it's more the fact that he spread out as much as he did. I'd jump all over that if I saw someone doing it (as you seemed to, although his reserve rolls and deepstrikes didn't help him much, either). A piecemeal Tau army is a meal for an army.

Eldar play the reserve game very well. I'm not too familiar with Autarchs (Eldar players in my area seem to stick to farseers and the avatar), but if it works for you then it works. Fortune is awesome, however.
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