Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

1000 pts Tau for Annihilation Tournament
Old 04 Apr 2011, 22:59   #1 (permalink)
Kroot Warrior
Join Date: Nov 2010
Posts: 1
Default 1000 pts Tau for Annihilation Tournament

Hi, this'll be my first tournament with my Tau army. My friends will participate, which will include CSM, Tyranids, Necrons, SM, IG and perhaps Orks.

I'd like to point out that I still don't have Piranhas or Sniper Drone Teams, and I'm already using all the Battlesuits I have.

Here it goes:

HQ1: Shas'O w/ AFP, CIB, SG, HWMT, StimInj, HWDC:1SD

HQ2: Shas'O w/ FB, PR, SG, HWMT, EjctSys, HWDC:1SD

Elite1: 2 Shas'Uis, both w/ TA, one w/ TLFB, one w/ TlPR

Elite2: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC

Elite3: 2 Shas'Uis, both w/ TA, one w/ TLMP, one w/ TLBC

Troop1: 9 Kroot Carnivores, 1 Shaper.

Troop2: 9 Kroot Carnivores, 1 Shaper.

Heavy Support (HS): Hammerhead Gunship w/ Railgun, DP, SS, MT, DL.

[1002 points]

The idea: HQ1, Elites 2 and 3 are supposed to tackle mobs (IG, Tyranids, Orks); HQ2 and Elite 2 are supposed to tackle (C)SMs and Necrons; Shas'Os have a better BS, and TAs improve a lot the TL chance of hitting; Troops are boosted for Ld tests but should be used against vehicles; and HS should be able to hide and move anywhere I want while firing.
I'm ready to Point Deny my opponent by using the Ejection System, hiding my Railhead through its SS and even outflank my Kroot behind obstacles.


Last edited by Forge; 05 Apr 2011 at 03:52. Reason: Army list improvements added.
Forge is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On