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New to Tau 1500 point list (include forgeworld)
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Old 21 Jan 2013, 20:12   #1 (permalink)
Kroot Warrior
 
Join Date: Jan 2013
Posts: 5
Default New to Tau 1500 point list (include forgeworld)

HQ
Shas' O with:
Xv84 battle suit armour (forgeworld)
Air fragmentation projector
Twin linked missile pods
Hard wired multi tracker
Stimulant injector

2 Bodyguards each with:
Plasma rifle
Twin linked missile pods
Hard wired multi tracker


TROOPS
2 units of 12 Fire Warriors each with:
Shas' ui
Markerlight
EMP grenades

Devilfish with
Smart missile system
Sensory spines
Targeting array
Multi tracker
Flechete discharger
2 seeker missiles


FAST ATTACK
2 units of 2 Tetras (forgeworld) each with:
Sensory spines
Targeting array
Target lock


HEAVY SUPPORT
Hammerhead Gunship with:
Rail gun
2 Burst cannons
Sensory spines
multi tracker
Target lock
Flechete discharger
Disruption pods
2 seeker missiles


ELITE
6 Stealth Suits
2 fusion blasters
Shas 'vre
Markerlight



For playing mostly against dark angels. Open to any comments.
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Old 22 Jan 2013, 15:20   #2 (permalink)
Shas'Vre
 
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Location: The Frozen North
Posts: 1,241
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It's not a bad list... but I see a lot of redundant purchases.

Does your devilfish really need all that stuff? A disruption pod is really the only thing I see as a must have, the rest is just kind of... fun but not necessary. The same goes for your hammerhead.

Do your fire warriors need EMP grenades? When will they ever choose not to shoot and charge a vehicle instead, and when will that ever benefit them? If a dreadnought charges them, I can see it... but that's going to be the exception, not the norm.

I can't help thinking it looks small at 1500 points... maybe its just because everything is so overloaded. You need to remember that Tau can upgrade with a lot of cool stuff, and it's all pretty good... but they get expensive fast, and at the end of the day, those fire warriors who cost almost the same as a Dark Angels space marine, and that devilfish that is costing about the same as a predator... are going to die like fire warriors and devilfish.
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Old 23 Jan 2013, 06:45   #3 (permalink)
Kroot Warrior
 
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Posts: 5
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Thanks Carrelio, I know about the overloading thing, it's a bad habit of mine. If I can take any upgrades I tend to take all of them. Would this be better:

HQ the same

Troops
2 units of 12 firewarriors each with:
Shas' ui
Markerlight

Devilfish with:
Smart missile system
Sensory spines
Targeting array
Disruption pod

Heavy support
Hammerhead with:
Sensory spines
Disruption pods
2 seeker missiles

That leaves me with 140 PTs what should I get?
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Old 23 Jan 2013, 14:11   #4 (permalink)
Shas'Vre
 
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Location: The Frozen North
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You don't really need the seekers on the hammerhead, and the sensory spines in my opinion are not necessary (though some people like them).

The Tetras are not bad, and might still be worth taking (you'd have to ask someone else for the specifics on them though, I am not a markerlights Tau player).

You've got lots of anti-geq, how are you planning to take down Meq, Teq, and tanks?
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Old 23 Jan 2013, 16:22   #5 (permalink)
Kroot Warrior
 
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Would it be worth getting another unit of 12 fire warriors, same as the other two? Also I like tetras but is a piranha better, i know they preform different roles but would it be worth taking one or the other, or both. Plus is it worth taking more Xv8 crisis suits, maybe over the stealth team?
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Old 23 Jan 2013, 16:51   #6 (permalink)
Shas'La
 
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Tetras are great for support, while fusion piranha's are great at wrecking transports, at least from what I have found. I love both, and have loved using both in my games. In terms of the battlesuit/stealth, that is personal preference there. I love stealth teams, but against the newest emperor's after-birth, I would suggest a 3-man stealth, 1 fusion, and then a plasma/melta crisis
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Old 24 Jan 2013, 01:37   #7 (permalink)
Kroot Shaper
 
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Location: Canada
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Tetras are awesome (as my username would suggest) they recently had an update and ther marklights are heavy 4. Stealth suits have stealth and shrouded which confers 4plus cover save al the time any 5plus cover gives 2plus saves
Sweet
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Old 24 Jan 2013, 14:35   #8 (permalink)
Kroot Warrior
 
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What weapon upgrades do you suggest for MEQs and TEQs for crisis suits. And would 3 unit of 12 fire warriors provide enough fire power or would it be worth a set of crisis suits instead of the third unit of fire warriors?
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Old 25 Jan 2013, 00:07   #9 (permalink)
Shas'Vre
 
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Against Meq and Teq you are looking for AP1 and AP2 weapons. These are plasma and melta. At your most "kill all the things!" you can take both on the same suit (a helios), as long as it has some form of BS support (like markerlights, shas'el, or a targeting array and a hwmt, or some mix of the 3). A lesser known option is also to just go with the plasma (burning eye = tl plasma), which I believe someone worked out point for point is better unsupported than any other battlesuit when it comes to killing meq/teq.
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Old 28 Jan 2013, 16:00   #10 (permalink)
Kroot Warrior
 
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Ok new updated list, what do you think, still for against dark angles, thanks for all the advice.

HQ
Shas'o with:
XV84 (forgeworld) armour
Airbursting fragmentation projector
Twin linked Missle pods
HW Multi tracker
Stimulant injector
2 shield drones

TROOPS
12 Fire warriors with
Shas'ui
Markerlight

X3

Devilfish with
SMS
TA
DP
2SM

FAST ATTACK
2 Tetras each with
TA
TL

X2

ELITE
6 Stealth suits with
2 Fusion blasters
Shas'vre
Markerlight

2 Crisis battlesuits
(Fireknives)
Team leader
2 shield drones

HEAVY SUPPORT
Hamerhead gunship with
Railgun
2 burst cannons
DP
2SM
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