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Old 22 Jul 2008, 13:31   #7 (permalink)
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Default Re: The tactical game of WH40k

I still don't consider 40K tactical.

My Ravensquig army is a beautiful example of how lacking in tactical requirements 40K is; I just mindlessly rush forward every game, and 90% of the time I win.


If I were to do this with an equivalent Warhammer army (say, my "Goatrider's Horde" Undead Cavalry army, or a Bretonnian army), I'd be dead. Whereas in Warhammer the emphasis is on lining your army up so you charge the right people, get in on the flanks and set up a "domino" effect in the enemy lines (ie: you break one position, thus leaving the next unit along unable to defend itself. The unit breaks in your next attack, leaving the next undefended, etc), 40K is all about mindless hacking. Consider that, in my first 5th Ed game, I trounced a Marine army so badly they took eleven armour saves due to combat resolution. Who needs tactics when you can inflict this level of overkill!?


The simple truth of the matter is this; 40K units are too good. In Warhammer, there are virtually no units in the game that can attack effectively at both range and combat. Hell, most units have no ranged ability whatsoever! If I charge a 20-man unit of Spearmen, I know they are going to get +3 Combat Res for Ranks, +1 for Banner, and get 10-11 attacks depending on if there's a champion. They'll probably have a 5+ Save as well, maybe 4+. If I charge a 20-man Archer unit, they'll get +1 Rank, if that, maybe have a banner (but probably not), and realistically get 7-8 attacks depending how big my bases are. They will almost always have no armour.

So, as I stated, your average combat unit has +4 Combat Res. Even if neither side kills anyone, I will break most ranged units through ranks alone. Combat units, however, are inherently better in melee, so odds are I will triumph. This is the balancing factor of Warhammer.

40K has no such balance. Dark Reapers can massacre entire squads of Marines in shooting, and still outfight a Guardsman, Tau, Sister of Battle, Stormtrooper, Eldar Guardian, Dark Eldar Warrior, and indeed probably keep pace with anything that isn't a dedicated assault troop! Combat in 40K is less about exchanging firepower for combat as it is your shooting units escorting Hidden Power Fists to win the day for them. How many Warhammer players stick a Hero with a Sword of Might in a unit of Crossbowmen? None of them. How many, figuratively speaking, do it in 40K? Everyone.

This is why 40K has no tactics.
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