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Old 27 Jan 2008, 12:23   #2 (permalink)
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Default Re: Orky Know-Wotz: A review of the new Codex

TROOPS:

Ork Boyz, what a unit! Merging Shoota, Slugga and Trukk Boyz into one, the Boyz unit can do whatever you want it to. The Choppa rule's departure may make some players think Sluggas aren't worth it now, but for the cost of a Guardsman you get a unit that could rip a Marine in half on the charge. Whilst Shooting was never an Ork's strongpoint, the new Shoota rules make them great for advancing while shooting, shooting just before a charge, or throwing at people. For those who feel the need to staple a big metal plate to their foreheads, the Skarboys have (sort of) merged here as well, becoming 'Ard Boys; Orks with 'Eavy armour! You only get one unit, mind.
With a good range of weapons, cheap point cost, potentially 30 man mobs and the usual "Hidden Nob with Power Klaw" is bound to be there.
Da Mek Sez: 9/10. Ork Boyz are pain encarnate!

Gretchin next, somewhere underfoot. The Grots aren't fancy, and nobody likes them, but they are great to have around when there's a minefield to clear, enemy wheels to clog up, or you need something to kick. Despite being as tough as wet toilet paper, Grots are so insanely cheap they can mob stronger units, tearing them apart in a solid wall of shrapnel fired from their Grot Blastas.
Da Mek Sez: 5/10. I know Grishnak Grimjaw will probably headbutt me for this, but I never really saw the point in Grots.
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