Thread: 1500 Templars
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Old 29 Nov 2007, 04:40   #8 (permalink)
Mordekiem
Shas'La
 
Join Date: Sep 2007
Location: Seattle, WA
Posts: 452
Default Re: 2000 Templars

Ok let's see what you got.
First, illegal stuff. the Orb of Antioch does not have a 'T' next to it so cannot be used by anyone wearing terminator armor.
And, as mentioned before, only one dread can be venerable and hence get tankhunter.

Now let's hit some of the basics:
Terminator armor is kinda wasted on chappies. The extra attack is offset by the stormbolter. You can't use alot of the wargear (like orbs). You are paying for an invulnerable save that you will never use. I say give your chappy a bolt pistol and let him go to town. If you want to buff him up give him termi honors and maybe the orb, too.

Crusader squads: Yours are less than ideal. If they work for you then fine, but in general the best way to arm CC crusader squads is with a powerfist and meltagun. The biggest reason is versatility. This combination is capable of hurting anything that you might run into. Your setup is especially vulnerable to MCs and dreads. Heck, even just most ICs. The powerfist is an IC killer. If it is not getting a chance to strike then you are using it poorly or the combat is already over. The problem with a flamer is that the units it is ideal for killing die just as easy to a chainsword. The units that the flamer doesn't do so good on are the same units that the chainsword has a tough time with. I also would not bother with crusader seals. You should either be leading these squads with an IC (so they get the benefit of them anyways) or, in your case, in vehicles where they won't be making alot of Zeal rolls anyways.
Now shooty crusader squads are a different beast. I'd arm them with a lascannon and plasmagun. They compliment each other reasonably well. I'd also keep the squad around 6 marines. I also would not bother getting them a rhino. Yes they can shoot out of it, but hanging around inside a rhino is a bad idea. If you must get them a transport (don't do it) then make them a 5 or 6 man squad and get them a heavy bolter razorback. for the points you spent on the shooty squad and razorback you can get 2 shooty squads with no ride.

Dreads are ok...I much prefer them in drop pods. Asscannon, heavy flamer extra armor and drop pod is not only cheaper, but more effective anti-tank.

Sword brethren are not the best of units to begin with. And you have yours setup terribly. If you are going to use them (don't do it!) get a powerfist. Then get either a melta or a powerweapon. Anyone with a fist or powerweapon also get terminator honors. But noone else! Then you gotta make this squad bigger. If you are going to spend the points on an LRC then you want to deliver something nasty. Make this unit 8-10 strong.
Better yet drop them for a large crusader squad with some neophytes.
Better yet, drop the Sword brethren and the LRC to get assault marines. Then give your chappy a jumppack.

The pred. I would drop the Hunter killer missle. The other thing about these guys is you want to use them in pairs. The Machine Spirit gets lonely and doesn't perform as well unless they got a buddy.
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