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Old 18 Apr 2007, 13:02   #2 (permalink)
T0nkaTruckDriver
Shas'Vre
 
Join Date: Mar 2005
Location: Fenton, MI
Posts: 1,151
Default Re: End of vehicle relevance

I think the more important point is that with the recent (past 1.5 yrs) success of Mech Tau combined with the (more) recent release of the Eldar Codex, people going to tournaments now plan to face all-skimmer armies. One of the reasons Tau in general and Mech Tau in particular did well in the past is that everyone built their armies to kill Marines. We had an advantage simply by being different from Marines. However, Tau and Eldar are on the rise and Missile Launchers and Assault Cannons are more common than LasCannons and Plasma Guns just for that reason. Nobody's surprised (or scared) anymore when you plop down 3 Hammerheads and 2 Devilfish. It's just the way the metagame has swung.

You've got interesting timing Wanax. I just put this up on ATT yesterday
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"i like to think of playing against my list as being like punching jelly. you put all your effort in but it just moves out of the way and you cause no damage. then your arm is covered in jelly. and the chicks come out and start wrestling in the jelly, and i drink a beer with stone cold steve austin, and we watch the chicks jelly wrestling, and then the slap-bass funk starts wakka chakka wakka wakka woh" -- Spooky, describing Mech Tau

"You can of course make a list that attempts to work via fragility and easy VP donation and Pathfinders fit into that just fine." -- kai
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