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Old 11 Apr 2007, 03:16   #7 (permalink)
Commander Lightbringer
Kroot Shaper
 
Join Date: Mar 2007
Location: Winterpeg
Posts: 41
Default Re: Fighting Dark Eldar

In such a small points game, you seem very elite heavy.

I would drop out the stealth suits, as you said they were useless (and with their limited range, I know what you mean). I think Stealth Suits are better suited to larger games where they can act as a support unit, or themselves be supported. Alternatively, they do have infiltrate... if you and your friend were using a scenario involving infiltrators, the stealth suits could be quite deadly, as could a large kroot squad, assuming you could find a nice forest to hide in.

You say that you only had one unit of Firewarriors? Well, you need two troops, so start there. The cheap Kroot, or another FW squad will fit the bill nicely. Your HQ sounds fine, but in a smaller game (and in particular against DE) the Fusion Blaster seems to be a waste of points IMHO. If you had all your suits (HQ included) armed with plasma rifles, missile pods and multi-trackers, they would be pretty deadly against anything in his army, and would be able to fire two weapons in a turn, both at decent range.

Was your HQ a Shas'o, or a Shas'el? If you take the Shas'el (cheaper, makes sense in a smaller point game) you could also throw a targetting array on him (then just make the multi-tracker hard wired) and you'd have the highest BS possible on your less-expensive HQ, all the better to use the two weapons and the multi-tracker.

Your missile pods are range 36", so theoretically, your XV8 suits should be able to outmanuever his Warrior squads by moving into firing range, blasting at them with missiles, and then using your JSJ to get back 6" (and out of his lance range). Since the missiles are AP4, unless he is in cover, that's some dead Warriors.

I think that taking the Shas'el, a 3-man Crisis team all kitted out as I suggested, and two 8-12 man Firewarrior squads would be a good base... then build on it with some Kroot (infiltrators) and possibly some infiltrating stealth suits, but only if you are using infiltrate. Otherwise, consider taking some Krootox with a large Kroot squad. They can't infiltrate, but they have Str 7, Ap 4 guns that are 48" rapid fire... so you can pick him off from a distance.

Well, that's some food for thought anyway. Hope you find it helpful.

EDIT: Just ran some numbers, here is the basics of that list...

HQ - Shas'el
- Plasma rifle, missile pod, targetting array, hard-wired multi-tracker

EL - Crisis Team
- Shas'ui team leader w/ plasma, missile, multi-tracker and bonding knife
- Shas'ui x2 w/ plasma, missile, multi-tracker

TR - Firewarrior Team #1
- Shas'ui with bonding knife, pulse rifle
- Shas'la x9 with pulse rifle

TR - Firewarrior Team #2
- Same as above

Assuming my math is right, that's 532 points. In a 750 point game, that would leave you 218 points, which leaves alot of options, including:

- A Railhead, loaded to the teeth
- A large (18-strong) kroot squad (Shaper included) and two Krootox on top of that
- 3 Piranhas, with burst cannons and various other upgrades (targetting arrays and decoy launchers)
- Just about anything else you can fathom.

Alrighty, back to work, LOL.
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Commander Lightbringer
Sa'cea Sept
AKA John Russell
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