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Old 05 Mar 2007, 17:05   #1 (permalink)
Fish Ead
Shas'O
 
Join Date: Feb 2005
Location: Brampton Ont. Canada
Posts: 6,441
Default 1500pts of Stonecutters. Less drop-poddy, more vehicles

[size=14pt]Army Name: Stonecutter's 3rd Company Taskforce [/size]

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Traits
Trust your Battle Brothers- Stonecutter initiation rituals.
Cleanse and Purify- Not used that much, but it comes in handy. Could be a sign of salamander ancestry

Drawbacks
Eye to Eye- Fits better than the other 2 :-[
Faithful unto Death- Pennace for taking the (IMO) least harsh of the major drawbacks
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[HQ]

HQ 1: Reclusiarch "Number 8": 127pts
- Bolt Pistol, Crozius, Rosarius, Jump Pack, Terminator honours, Frags Grenades, Melta Bombs.

Leads the assault squad. Can advance or counter charge. Melta Bombs+Litanies of Hate= Merry Christmas!

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[ELITES]

Elite 1: Dreadnought: 130pts
- Assault Cannon, Extra Armour, Venerable Upgrade

Elite 2: Siege Dreadnought (Forgeworld): 125pts
- Inferno Cannon, Heavy Flamer, Extra Armour

Tag-Team dreadnought wrestling! One of the classic multi-role assault cannon toting ones for multi role capabaility and venerable upgrade for survivability and the whacko fire spraying maniac to incinerate infantry. Plus DCCWs are nice for counter-charging

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[TROOPS]

Troops 1: 8 tactical marines (inc vet sarge): 189pts
- True Grit+Counter Attack upgrade, Bolters, CCWs, Plasma Gun, Heavy Bolter. Vet Sarge has bolter and power fist

Troops 2: 8 tactical marines (inc vet sarge): 189pts
- True Grit+Counter Attack upgrade, Bolters, CCWs, Plasma Gun, Heavy Bolter. Vet Sarge has bolter and power fist

Line holding units. True Grit, Counter Attack and hopefully cover make these guys tough to shift while bolters and heavy/special weaponry give them firepower. Heavy Bolters are cheap enough that it's not much of a loss if I have to move em

Troops 3: 8 tactical marines (inc vet sarge): 229pts
- True Grit+Counter Attack upgrade, Bolters, CCWs, 2 meltaguns. Vet Sarge has bolter and power fist. Mounted in Drop Pod

Close Range Tank Hunting unit with drop pod delivery system. Another tough unit to shift once it touches down

Troops 4: 5 tactical marines "The Necessary Evils": 100pts
- Lascannon, Plasma Gun

Troops 5: 5 tactical marines "The Necessary Evils 2": 100pts
- Lascannon, Plasma Gun

Is Boring! I just need some tank/monstrous creature hunting to back up my true grit units

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[FAST ATTACK]

Fast Attack 1: 7 Assault Marines (inc vet sarge): 184
- bolt pistols, CCWs, frag grenades. Vet sarge has bolt pistol and power fist.

Combined with the chaplain makes a fairly nasty unit on the charge. Not to be send up against stupidly powerful assault units, but can do the job reasonably well. Power Fist+Litanies of Hate = Merry Christmas!

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[HEAVY SUPPORT]

Heavy Support 1: Predator Destructor: 120pts
- Autocannon, Heavy Bolter Sponsons, Extra Armour, Dozer Blade.

Anti infantry tank with secondary light vehicle killing capability. I like to hide tanks behind terrain during deployment so the dozer blade will come in handy. Hopefully it and the dreadnoughts will be able to split the enemy's firepower and give all 3 a decent chance of survival for at least a few turns

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[size=14pt]Army Total: 1493pts [/size]

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Ok so overall the plan is form a firing line with 2 True Grit units in front and lascannon squads in the rear, fire on the enemy, rapid fire him when he gets close and either dare the survivors to charge my true grit squads or hit them with the assault squad+dreadnoughts. Drop Pod unit shows up where needed and hopefully blasts a tank or something. Predator and Dreadnoughts can slowly advance toward objectives, firing all the way. Assault Squad can counter-charge or advance as needed and has surprising anti-tank ability in CC.

I've actually been thinking of trying a list like this with a deathwatch kill team in the future, but I think I'll see how this one works out first.
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