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Old 12 Feb 2007, 11:39   #3 (permalink)
shasolenzabi
Shas'Saal
 
Join Date: Apr 2006
Location: Oregon
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Default Re: DIY or "Made it yourself armies, Ideas we all have for new and fun armies

[[[ This race and the worlds they were initially discovered on were found by a joint Tau-Khadrovian survey, Kal' Dath and The Konfederation were looking for new worlds to expand to, and the main world they first found was called by the natives as Kraal' Q' uan, and the peopel called themselves the Kraal' Q, after observing strange shows of mental powers, and due to their dragon like appearance, the Khadrovians called them Dragonwyrds. standing at about anywhere from 7" to 10" tall, and powerfully built, as well as preternaturally fast, these warriors of the newly discovered world showed the way they fight to their new guests as they had a natural enemy to fight, what were swords, halberds, clubs and spears began glowing, and then firing bolts of energy, energy comparable to boltguns, Plasma, and even Melta weapons. some of the Kraal'q were observed firing blasts mentally, killing troops, and even destroying a tank! another thing that was noted, was their Wyrds downgrading enemy psykers, a potent trick indeed! Others doing even stranger things!

Oddly enough, several other worlds were discovered with Kraal' Q there, and even a greeting of one of the Kraal' Q from the main world! Yet, when found, there were no signs the Kraal' Q even build ships! either they make vessels of incredible stealth, or something else worthy of investigation is going on here, all the Kraal' Q will say is some utterances of "Spirit-walks" or going "walk-abouts"

Even more surprising, since contact was made, many other worlds on the fringe have human colonies reporting holdings populated by large, bipedal lizards with ornate weapons and armor that fires energy before they charge into close combat where they fight like Marine Assault teams!

The energized swords of the Kraal' Q fire what is equal in power to stormbolters, and is powered with energy in close combat, they have halberd like weapons that fire like a warscythe, and in close combat are power weapons. another type fires plasma-like blasts from huge warclubs , they look like some odd Tetsubo weapon, and they carry swords at their hips. another type uses what appears to be bows, and they fire energy bolts similar in effect to Melta-weapons, but need to be close to get the full effect, if they move, it is like a melta-rifle, if they stay put, they can make it like a Multi-melta attack. and the Large war leaders have a most powerful array as they carry the sword, and then a Naginata like weapon that allows them a Plasma like attack,

War leaders also seem to have some odd powers. Mostly destructive, sometimes so potently defensive as to make them nigh unkillable.
The Wyrds,,,these crested ones can hurl enegies that can open tanks, or make the enemy psykers quail, they seem to play with reality, and bend it slightly to their will.

they usually have a few wyrds, and only units of 5-10 of each type ina warband, so they are not huge armies. They do apparently enjoy the chance to test themselves against worthy opponents, and count coup.

their ornate armor seems to provide the same level as carapace, Power armor, and even some cases of artificed armor of incredible quality.

One War-leader even sported a pair of huge blades that fired a blast when combined like a Las-cannon! One wonders what would happen if the entire race decided to go to total war!

This Fio-caste Anthropologist shudders at the though having seen their potency in person.

P.S. I am glad they like us, and look upon Tau as "Little-Brothers" and the Khadrovians seem to fascinate them as well! Some of our Kroot trackers and they kept distances between them the entire time! I wonder if the two races have clashed, or merely respected each other warily?

__________________________________________________ _____

They do build homes, apparently, they are hard to spot at first with the naked eye, and even scans do not show them easily. their entire town was underground, and they exhibited some advanced techniques, as well as being sturdy as bunkers. Our engineers are busy learning what they can of these things, and are trying to understand the weapons, but they seem to require some mental ability to make them work, so the weapons are normal in the hands of regular beings, and this seemed to amuse the Kraal' Q as they made a sound deep in their throats that at first sounded like they were growling, but then their tongues were flopping around, and their tails were beating the ground,,,we later found found out they laugh in that manner...

The Psychic nature of the Kraal' Q seemed to make the Khadrovians nervous, and they muttered something about their SMERTZ not liking this.

We still have no idea as to how Kraal' Q travel from planet to planet!

The Kraal' Q remain a mystery.

Next: Kraal' Q Units, their name, how they are armed, and what the weapons and gear
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