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Old 07 Jul 2004, 11:45   #2 (permalink)
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Default Re: Tactica Imperium

Chapter V: Know your Enemy
The enemies of the Imperium are many, and while we do not have time or resources enough to consider all possibilities, we can give a general overview of what to expect. Hopefully, this will aid you in expanding the Emperor's domain, and bringing His Wrath to the enemies of mankind...

Chaos:
The dread legions of Chaos are always a frightening foe. Their troops are few, but powerful.

The important thing is to focus. Pick out their key troops and annihilate them. If they come with assault forces, try to deploy counter-assault units, such as Ogryns or powerful officers, to turn the tide.
If they use heavy firepower, target Havocs and Obliterators as a priority, as well as any armour they have.

Never forget the Lasgun is your friend. Even the most powerful Chaos Daemon can and will succumb to the Lasgun, if shot enough times. However, do not waste your fire. Let your more powerful guns knock out tough enemies, and your Lasguns can soak up the rest. If needs be, just swamp them in melee; 50 bayonets will kill anything!

Orks:
Ork firepower is unreliable, but still potent. When fighting Orks, endevour to bring as much firepower to bear as possible. Bring lots of infantry, and plenty of high RoF weapons, like Heavy Bolters, Multilasers and so forth. If you've got them, use the Exterminator and Griffon. Both of these can blast massive holes in the Ork lines, and easily destroy an Ork vehicle.

While Orks are indeed strong, and have feral skill in assault, small units can be driven off with courage and zeal. However, this should be a last resort.

Necrons:
These mechanical death-traps come in two forms: the deadly swarm, and the shooting gallery.

The shooting gallery has lots of powerful, but numerically poor units. A Monolith is often a common unit in such an army. Forces like these can easily be taken apart by concentrated fire.

Deadly Swarms are much harder. These armies are almost entirely composed of Warriors, with Immortals or similar Necron units. These forces are tough, and have numbers to survive serious attack.

Regardless of the force, the attack methods are the same.

Pick a unit, destroy it completely, and move on.

Necron Lords and Tomb Spyders are priority targets. Try to ensure that destroyed units are too far away from supporting units to allow a Beam Back. However, this is not always possible.

Remember, the trick is to balance attacking dangerous units and attacking weak units. Try to aim to cause a Phase Out as quickly as possible. Ignore anything that isn't Necron for as long as possible.

Tyranids:
Whatever comes your way, follow this simple rule:

Never let them assault you!

Once Tyranids get into assault, things will quickly turn ugly. Keep your troops spread out, with big gaps between squads to prevent a consolodation. Also, learn to prioritise your shooting: just because you can shoot the Carnifex doesn't mean you should. You need to have a good mix of assault-repelling and synapse-hunting. Biovores can cause serious problems when doing this, so try to take out any Biovores ASAP.

Eldar:
Eldar troops are a menace. However, their diversity is also their weakness. Eldar units tend to be good at a specific task, and near useless at everything else.

Target assault units with Heavy Bolters (or Missile Launchers in the case of 3+ save units). Failing that, mass Lasfire.

Seek to take out heavy weapon teams and Dark Reapers quickly. Rangers can be dangerous (and irritating) for infantry, but Tanks can just roll over them (or blow them to bits) with little difficulty.

Eldar Psykers are very dangerous! Try to take them out from a distance, before they can use their abilities against you.

Avatars and Wraithlords can both take a lot of damage, and dish it out just as well. Kill them quickly, but don't forget the rest of the army!

Dark Eldar:
Shoot down the Raiders as fast as possible. Dark Eldar, like their Craftworld cousins, are pretty weak. However, if you let them play to their strengths, they will tear you apart.

Kill off any Incubi swiftly, and Ravagers can cause major problems for your tanks. The Talos, like the Wraithlord, needs swift destruction.

Tau:
Tau are an odd race, who can be dealt with in two ways:

Firstly, you can out-shoot them. Doing this involves taking out the tanks and Battlesuits swiftly, then mopping up the infantry.
Be prepared for casualties early on. As the Tau have better range with their basic infantry, and more powerful guns, you will often have to advance under serious fire. Alternatively, stay well back, and attack from extreme range with heavy weapons. As Firewarrior Squads cannot have heavy weapons, they can be ignored until they advance.

The second method is to assault. This really needs a lot of Chimeras, so is normally used with Mecanised armies. However, if you have enough troops, and good supporting fire, you can do it with standard Guard.
Assaulting Firewarriors is tricky. They are about as good as Guard in assault, so you need weight of numbers to win. Alternatively, attack Crisis Suits, and shoot the rest.

Even when assaulting, you'll need good firepower to knock out tanks, and to take out counter-assault units like Kroot.

The final problem with foot-slogging assault is you are playing to Tau strengths. When mechanised, you can deny the Tau their advantage of maneuverability, and thus you can defeat them more easily.
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