Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

Old 07 Oct 2007, 04:19   #1 (permalink)
Join Date: Aug 2006
Posts: 9,460
Default Buildings

So, I just started leraning some PHP, and, I've got this idea...

Have you ever played one of those text-based games where you basically order troops and then tell them to attack another player? There is a multitude of them on the internet.

Text based Browser Game + Warhammer 40,000 = You know where this is going.

However, To do that I would need biuldings for each race to do certain things. Some are obvious: Barracks=Train Infantry. Some are not so obvious.

Basically, what building for each race would "generate points", basically lumping things like food and metal together- everything that feeds troops.

Hope my meaning is clear
GeekyGator is offline   Reply With Quote
Old 07 Oct 2007, 04:30   #2 (permalink)
Join Date: Nov 2006
Posts: 9,814
Default Re: Buildings

Like a text-based DoW?

Sounds fun as long as there is Tau.

Seventh Sanctum signature oddities.
Alignment: Neutral Pessimistic
Area of Magical Study: Practical Chronomancy
Favorite Spells: Divine Spell of the Cotton Candy Golem and Field of Bacon.

Proud supporter of Joe Wood!

Makes this your one good deed a day.
enderwiggin is offline   Reply With Quote
Old 07 Oct 2007, 14:49   #3 (permalink)
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Buildings

Alright, here's some ideas...

Exodite Camp - generates food.
Wraithgate - generates units.

Squig Farm - generates food.
Da Kamp - generates units.

Nutrient Pool - generates food.
Spawning Nest - generates units.
Farewell, Kangaroo Joe, you shall not be forgotten.

Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline   Reply With Quote
Old 07 Oct 2007, 19:49   #4 (permalink)
Join Date: Aug 2006
Posts: 9,460
Default Re: Buildings

Yea, similar. Except it'd be based more on the codexes and fluff, and with no real graphics to speak of.

Ah, see, thats great Wargamer!

Imperial Guard:
Barracks- Generates Units
Algae farm- Generates Food

Space Marines:
Chapel Barracks- Generates Units
??? Generates Food

Barrkacs- Generates Units
??? Generates Food
GeekyGator is offline   Reply With Quote
Old 07 Oct 2007, 19:52   #5 (permalink)
Join Date: Mar 2005
Location: Bonn, Germany
Posts: 2,725
Send a message via MSN to legio mortis
Default Re: Buildings

For the whole Imperium I'd have something like a supply dump generate food.
But seriously, a Guardsman, I'm willing to bet, could a) outshoot me, b) give me the beating of my life, and c) shove more squad-based tactics down my throat than I'd ever care to digest. Guard are hard, hard men. Whether or not GW's inconsistent, Marine-worshipping fluff keeps with that, mkay?

Real men fight in tanks!

sig by Kais

Originally Posted by Nox
Legio why do I always imagine you shouting when I read your posts? :P
legio mortis is offline   Reply With Quote
Old 07 Oct 2007, 20:46   #6 (permalink)
Join Date: Aug 2006
Posts: 9,460
Default Re: Buildings

Supply dump! That's great! Thanks Legio!

So then:

Imperial Guard: Barracks/ Supply Dump

Space Marines: Chapel-Barracks/ Supply Dump

Inquisition: Barracks/Supply Dump

Eldar: Wraithgate/ Exodite Camp

Orks: Da Kamp/Squig Farm

Tyraninds: Spawning Nest/Nutrient Pool

Dark Eldar: Wraithgate/Exodite camp?

Tau: Barracks? /?

Chaos: ?/?
GeekyGator is offline   Reply With Quote
Old 07 Oct 2007, 22:12   #7 (permalink)
Join Date: Feb 2007
Posts: 610
Send a message via MSN to trash-candle
Default Re: Buildings

Warp Pit- generates Units
Spawning ground- generates food

Kroot Camp- Generates Food

players like to represent this act by replacing the model for Lion el'jonson with a bowling ball, and bowling it in a straight line directly towards cypher
trash-candle is offline   Reply With Quote
Old 08 Oct 2007, 03:06   #8 (permalink)
Join Date: Aug 2006
Posts: 9,460
Default Re: Buildings

Woooooo! Now I just have to program it! The hardest part will be making a "logon"... Basically I'm just going to have near-to-codex (or how I'd like the codex to be) lists with some buildings to build them, and then you get to send them off to battle and such. Still working out the combat system specifics.
GeekyGator is offline   Reply With Quote
Old 21 Oct 2007, 21:22   #9 (permalink)
Kroot Shaper
Join Date: Sep 2007
Posts: 58
Default Re: Buildings

Dark Eldar: WarpGate/Slave camp

Necrons: Tomb Complex/Power Relay

Tomathus is offline   Reply With Quote
Old 23 Oct 2007, 08:14   #10 (permalink)
Join Date: Jun 2007
Posts: 164
Default Re: Buildings

Remember to post it up here when you have . I'm looking forward to it.
"Okay, my Commisar charges your Chosen squad, that squad of Marines there will open up on the squad of Cultists, my Predator will shoot your Rhino, and, oh yes, my Warlord Titan shoots in the general direction of your army and kills everything. Good game, man."
shaseltulku100 is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Buildings? Tausand sun General 40K 4 26 Feb 2009 22:15
Tau Buildings Mana-Valkyrie Terrain 2 24 Nov 2008 22:11
Tau Buildings Tralfagar Tau 16 14 Feb 2008 11:05
buildings...some bloody buildings. lonely tau Terrain 16 21 Jul 2006 02:59
Tau Buildings Set terrainwoman Terrain 10 26 Jul 2005 02:26