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Imperial Firepower Database
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Old 26 Jul 2007, 02:40   #1 (permalink)
Shas'O
 
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Default Imperial Firepower Database

With the repeated flareups of "Imperium versus Star Wars", "40k versus modern Earth", and simply in the interest of preventing people from wanking their nads off when describing Imperial weaponry, I thought it'd be a good idea to start a database with all known descriptions of Imperial firepower and weapons capabilities - in the future, we could expand to include other 40k forces and diverge into stuff like sensors, armour, communications, and even culture.

Important note: This is not a versus thread, please don't go there, we know how that always winds up!

[hr]

The format I wanted to use is something like this:

Weapon: What's causing the damage.
Quote: The point being examined.
Source: Where the quote comes from.
Canonicity: How official the source is, whether retcons have altered it.
Type: Direct or inferred. Basically, does the source list hard numbers (21 megajoules), or a vague statement (a crater the size of a mountain).
Conclusions: What you can conclude from the quote.
Problems: Did a later edition retcon the number? Is the technical terminology used just technobabble (depleted deuterium, anyone?).

Code:
Weapon:
Quote: ""
Source:
Canonicity:
Type: 
Conclusions: 
Problems:
[hr]

Anyone and everyone, please contribute what you can! I have limited access to fluff, especially older material, and I want to have a fully-fledged archive).

[hr]

[size=18pt]+++ Imperial Firepower Database +++[/size]

[size=12pt]Category: Planetary Armament[/size]

Weapon: Autopistol.
Quote: "Because of its high rate of fire, the autopistol is astonishingly accurate at the short ranges favoured by some gang fighters."
Source: Necromunda Rulebook, page 36.
Canonicity: Official rulebook.
Type: Inferred.
Conclusions: Automatic pistols of Imperial manufacture are very accurate at close range, unlike many modern ones.
Problems:

Weapon: Needle pistol.
Quote: "The laser carrier beam will dissolve or blow away armour or clothing and burrow into exposed flesh"
Source: Necromunda Rulebook, page 37.
Canonicity: Official rulebook.
Type: Inferred/Direct.
Conclusions: Needle-weapons use a projectile resistant to the thermal effects of lasfire; concentrated 'carrier' beams can can destroy body armour.
Problems:

Weapon: Web gun.
Quote: "A victim who struggles too hard may be strangled or even crushed by the constricting mesh."
Source: Necromunda Rulebook, page 38.
Canonicity: Official rulebook.
Type: Direct.
Conclusions: The projectiles fired by 'web' weapons only tighten upon victims when they struggle, but can cause strangulation of fractures when they constrict.
Problems:

Weapon: Meltagun.
Quote: "It works by means of sub-molecular thermal agitation, literally cooking, melting, or eventually vaporising the target. A melta-gun can melt plasteel"
Source: Necromunda Rulebook, page 41.
Canonicity: Official rulebook.
Type: Direct.
Conclusions: Meltaguns can melt or vapourize most substances, including 'plasteel'.
Problems: The properties of 'plasteel' are unknown.

Weapon: Lascannon.
Quote: "a single mighty blast of energy that can burn up a target or vaporise plasteel. It is designed for destroying large armoured vehicles"
Source: Necromunda Rulebook, page 44.
Canonicity: Official rulebook.
Type: Direct.
Conclusions: Lascannons are effective against large armoured vehicles, and can vapourize 'plasteel'.
Problems: The properties of 'plasteel' are unknown.

Weapon: Plasma gun
Quote: " [A ganger] was enveloped in a ball of incandescent fire. Screaming like a knife-stuck face-eater, the
burning man fell writhing to the ground."

Source: Necromunda Rulebook, page 56.
Canonicity: Official Rulebook.
Type: Inferred.
Conclusions: A plasma gun sets Human targets on fire and does not kill the target instantaneously.
Problems: We do not know the power setting of the weapon when.

Weapon: Heavy Stubber.
Quote: "Sparks flew where stub gun shells impacted against the metal portions of the slave and blood sprayed where they hit what little flesh remained."
Source: Necromunda Rulebook, page 56.
Canonicity: Official rulebook.
Type: Direct.
Conclusions: Rounds from a heavy stubber penetrate tissue but are deflected by metal plating, fairly similar to the effect of a modern light machine gun.
Problems: The material and thickness of the metal plates are unknown.

Weapon: Laspistol or Lasgun.
Quote: "The las-bolt sliced cleanly through a link in one of the walkway’s support chains."
Source: Necromunda Rulebook, page 56.
Canonicity: Official Rulebook.
Type: Direct.
Conclusions: Lasfire from small arms destroy structural metal materials with ease. The chain held a platform that was presumably designed to bear the weight of a Human.
Problems: The metal used in the chain is unknown.

Weapon: Bolt pistol.
Quote: "Two guards exploded before the assassin’s feet had even touched the floor, their torn bodies tossed across the room like rag dolls."
Source: Necromunda Rulebook, page 58.
Canonicity: Official rulebook.
Type: Inferred/Direct.
Conclusions: Bolt weapons cause excessive tissue damage and "ragdoll" their targets.
Problems:

Weapon: Bolt pistol.
Quote: "the last was slammed against the wall, his body jerking like a puppet as a dozen
bolt shells exploded within his chest."

Source: Necromunda Rulebook, page 58.
Canonicity: Official Rulebook.
Type: Direct.
Conclusions: Multiple bolt rounds cause a Human to jerk around.
Problems: This description has more in common with the effect of modern weapons fire than with other instances bolt-fire, and contradicts evidence from the same passage.

Weapon: Bolt pistol.
Quote: "The explosive bolt had erupted inside the gang leader’s head, smattering bits of bone and brain upon the wall."
Source: Necromunda Rulebook, page 58.
Canonicity: Official rulebook.
Type: Direct.
Conclusions: A bolt round to the head can cause a portion of the extremity to be blasted outwards.
Problems:

Weapon: Bolter
Quote: "Karrack's Bolter blew a hole straight through the [Guardsman] on the right..."
Source: Codex: Space Marines (3rd Edition).
Canonicity: Codex changes in 4th were largely rule-based, not fluff based. Canonically, fluff remains acceptable.
Type: Direct.
Conclusions: Boltgun fire is capable of perforating humans in body armour.
Problems:

Weapon: Lasgun
Quote: "This weapon was manufactured on Kantrael and, like all similar variants, operates in the nineteen megathule range..."
Source: Codex: Imperial Guard (4th edition).
Canonicity: Official Codex.
Type: Direct.
Conclusions: Lasguns run on 19 megathules.
Problems: We have absolutely no idea what a megathule is, or even what it measures exactly.

Weapon: Assault Cannon
Quote: "[...] he was near fatally wounded by an assault cannon round that blew half his chest away."
Source: Dark Angels Codex, 4th Edition, page 19.
Canonicity: Official Codex.
Type: Inferred.
Conclusions: An assault cannon can cause massive tissue damage, destroying or amputating perhaps as much a cubic foot of flesh.
Problems: It is unknown whether the target (a Fallen Dark Angel) was wearing his power armour. Moreover, Space Marine tissue and bone is known to be augmented beyond Human standards.

Weapon: Storm Bolter
Quote: "Baradiel raised his silver-plated storm bolter and blew the Anarchist's head from his shoulders,"
Source: Dark Angels Codex, 4th Edition, page 21.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Boltgun fire can amputate a Human's head.
Problems:

Weapon: Plasma Cannon.
Quote: "[...] itself an example of ill-understood technology, its fusion generator capable of powering many hundreds of shots."
Source: Dark Angels Codex, 4th Edition, page 45.
Canonicity: Official Codex.
Type: Inferred.
Conclusions: The plasma weapon on the Master of the Ravenwing's jetbike is powered by a fusion reactor, and appears to capable of firing more shots than other weapons of it's type before recharging.
Problems:

Weapon: Assault Cannon
Quote: "[...] a storm of shells, each capable of tearing a man apart."
Source: Dark Angels Codex, 4th Edition, page 48.
Canonicity: Official Codex.
Type: Direct.
Conclusions: The shells used by assault cannons are capable of inflicting massive tissue damage to Humans.
Problems:

Weapon: Autocannon
Quote: "They are the weapon of choice when facing the large Tyranid bioconstructs."
Source: Dark Angels Codex, 4th Edition, page 48.
Canonicity: Official Codex.
Type: Inferred.
Conclusions: Unlike what Warhammer 40k rules represent, autocannons are preferred weapons for engaging large creatures like Carnifexii.
Problems:

Weapon: Flamer
Quote: "Flamers are flame throwers that spew a highly volatile liquid chemical that ignites on contact with the air."
Source: Dark Angels Codex, 4th Edition, page 48.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Promethium in flamer-fuel form spontaneously combusts in air.
Problems:

Weapon: Lightning Claws
Quote: "[...] lightning claws slice through armour, flesh and bone with the same, terrifying effectiveness."
Source: Dark Angels Codex, 4th Edition, page 50.
Canonicity: Official Codex.
Type: Inferred.
Conclusions: Power weapons appear to not be material-dependent, and capable of passing through a variety of materials with little effort.

Weapon: Meltagun
Quote: "[...] the meltagun is capable of reducing rock, metal and living material to slag or ash."
Source: Dark Angels Codex, 4th Edition, page 51.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Meltaguns effect rocky targets as well as metallic and fleshy ones.
Problems:

Weapon: Plasma Cannon
Quote: "Plasma Cannons fire a 'bolt' of molten gas that explodes on impact, generating the destructive heat of a small sun."
Source: Dark Angels Codex, 4th Edition, page 51.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Plasma weapons apparently fire discrete blasts rather than continuous streams, each of which supposedly produces temperatures in the thousands (or millions) of degrees.
Problems: Aside from the issue of 'melting' gas, the definition of a "small" star is unknown, as is the region of the star the temperature reading would be made from.

Weapon: Plasma Gun
Quote: "[...] a plasma gun does not fire a blast in quite the same fashion [as a Plasma Cannon], rather several smaller 'pulses' instead."
Source: Dark Angels Codex, 4th Edition, page 51.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Plasma guns fire repeated pulses rather than discrete 'blasts'.
Problems:

Weapon: Plasma Pistol
Quote: "Each shot from a plasma pistol contains all the destructive fury of a larger plasma gun, although the range and rate of fire are less."
Source: Dark Angels Codex, 4th Edition, page 52.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Plasma weapons can be miniaturized to a degree without effecting firepower.
Problems:

Weapon: Power weapon
Quote: "[...] capable of eating through armour, flesh and bone with ease."
Source: Dark Angels Codex, 4th Edition, page 52.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Power weapons can cut through metallic and organic substances with little difficulty.
Problems:

Weapon: Flamer
Quote: "Snow and ice steamed in the heat and flaming puddles of promethium melted small holes in the ice."
Source: Space Marines Codex, 4th Edition, page 2.
Canonicity: Official Codex.
Type: Inferred.
Conclusions: Flamers can melt and vapourize snow and ice in small amounts.
Problems: The composition of the snow and ice is unknown; ammonia or carbon dioxide ice are known to exist, for example.
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Old 26 Jul 2007, 02:43   #2 (permalink)
Shas'O
 
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Default Re: Imperial Firepower Database

[size=12pt]Category: Naval Armament[/size]

Weapon: Lance
Quote: "Lances are incredibly high-powered energy weapons that are capable of burning straight through an armoured hull or cutting an escort ship in two."
Source: Battlefleet Gothic Rulebook, page 20.
Canonicity: Official rulebook.
Type: Inferred.
Conclusions: A lance can penetrate naval armour with ease or bisect a small vessel, meaning that a lance could pass through over 100 meters of hull.
Problems: The durability of the ships in question is unknown.

Weapon: Nova Cannon
Quote: "The projectile implodes at a preset distance after firing, unleashing a force more potent than a dozen plasma bombs."
Source: Battlefleet Gothic rulebook, page 21.
Canonicity: Official rulebook.
Type: Direct.
Conclusions: The detonation of a Nova Cannon shell is more powerful than that of twelve plasma bombs.
Problems: The yield of a plasma bomb is unknown.

Weapon: Torpedoes
Quote: "they were already splitting, each one spawning a swarm of a dozen smaller fireflies which plunged through the criss-cross of defensive fire like meteors."
Source: Battlefleet Gothic Rulebook, page 78.
Canonicity: Official rulebook.
Type: Inferred.
Conclusions: Plasma Torpedoes used by Imperial ships appear to split like an ICBM into multiple warheads to better evade defensive fire.
Problems:

Weapon: Boarding Craft
Quote: "The boarding parties set their Sharks to self-destruct after they had deployed onto the enemy vessel, ripping gaping holes in the side of the target ship"
Source: Battlefleet Gothic, page 82.
Canonicity: Official rulebook.
Type: Direct.
Conclusions: The detonation of a small shuttle can cause damage to a larger vessel which it is anchored to.
Problems: The location of detonation is unknown; different sections of the hull have wildly variant armour.

Weapon: Batteries/Lances
Quote: "Meanwhile the massed guns of the fleet continued to pound the planet, until many monasteries were reduced to mile-wide craters."
Source: Dark Angels Codex, 4th Edition, page 9.
Canonicity: Official Codex.
Type: Direct.
Conclusions: Fire from spacecraft can cause mile-diameter craters in planetary surfaces.
Problems: The precise weapons used in bombardment are unknown, as is the geological makeup of Caliban.
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Old 26 Jul 2007, 04:21   #3 (permalink)
Shas'O
 
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Default Re: Imperial Firepower Database

Applauded for daring to even start a project of this scope. If it goes well there is more karma awaiting.


Keep up the good work!
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Old 26 Jul 2007, 13:41   #4 (permalink)
Shas'El
 
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Default Re: Imperial Firepower Database

For novel quotes and data, I'd suggest adding informations on the weapon user: The "Good guys", the "Bad guys" or "Neutrals".

40k fluff seems to have terribly varied effects, mostly because the fluff is based on coolness of the story. So Lasgun in the hands of Gaunts ghosts is much more powerful then one in the hands of Traitors shooting at Space Marine captain.

Or maybe ignoring the Novel data all together would be good, but that will limit the material severely. I mean BFG describes the firing distances as being tens of thousands of kilometers (Or is it only thousands), and yet in Rogue Star the "Long range battle" was at 125 km, or something like that.
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Old 26 Jul 2007, 14:13   #5 (permalink)
Shas'O
 
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Default Re: Imperial Firepower Database

Good thinking! I was considering including that in the "Problems" section, for example -

"Conclusion: A lasgun his caused minor tissue damage to a human.
Problem: The target was a main character."
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Old 26 Jul 2007, 21:15   #6 (permalink)
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Default Re: Imperial Firepower Database

Quote:
Originally Posted by LordDemon
For novel quotes and data, I'd suggest adding informations on the weapon user: The "Good guys", the "Bad guys" or "Neutrals".

40k fluff seems to have terribly varied effects, mostly because the fluff is based on coolness of the story. So Lasgun in the hands of Gaunts ghosts is much more powerful then one in the hands of Traitors shooting at Space Marine captain.

Or maybe ignoring the Novel data all together would be good, but that will limit the material severely. I mean BFG describes the firing distances as being tens of thousands of kilometers (Or is it only thousands), and yet in Rogue Star the "Long range battle" was at 125 km, or something like that.
This would be great. Just remember that if you're going to do that, apply it to everything else and not just 40K. That's what got me so mad in the other thread Novae was referring to.
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Old 26 Jul 2007, 22:21   #7 (permalink)
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Default Re: Imperial Firepower Database

Thunder, please do not in any way misunderstand me that if you try and turn this into another "debate" of the style you seem to enjoy so much, I will come down on you the way the A-Bomb came down on Hiroshima. That wonderously off-topic post strikes me as a bitter mumbling of "[size=4pt]they just don't like that I was right[/size]", in a style of so many amateur argumentors who favour the Internet as a debating hall.

Obviously, this applies to anyone else who went catatonic when reading the rules of this thread.

[hr]

Let's break out the goodness...

Weapon: Bolter
Quote: "Karrack's Bolter blew a hole straight through the [Guardsman] on the right..."
Source: Codex: Space Marines (3rd Edition).
Canonicity: Codex changes in 4th were largely rule-based, not fluff based. Canonically, fluff remains acceptable.
Type: Inferred.
Conclusions: Matches standard pattern for Bolt weapons; massive explosive damage on impact.
Problems:

Interesting bit of Trivia - the 3rd edition Codex describes a Bolter as having a "Sinister / Dexter" locking mechanism; a nod to the 2000AD creation of Dan Abnett.
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Old 26 Jul 2007, 23:11   #8 (permalink)
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Default Re: Imperial Firepower Database

Quote:
Originally Posted by Wargamer
Thunder, please do not in any way misunderstand me that if you try and turn this into another "debate" of the style you seem to enjoy so much, I will come down on you the way the A-Bomb came down on Hiroshima. That wonderously off-topic post strikes me as a bitter mumbling of "[size=4pt]they just don't like that I was right[/size]", in a style of so many amateur argumentors who favour the Internet as a debating hall.

Obviously, this applies to anyone else who went catatonic when reading the rules of this thread.
Thunder is actually right here, if he means what I think he was getting at. In clarification, you can't tell me that a lasbolt destroying a chunk of "rockcrete" is a concrete (no pun intended) example of lasfire, because without mitigating sources we have no idea how durable "rockcrete" is...

Quote:
Weapon: Bolter
Quote: "Karrack's Bolter blew a hole straight through the [Guardsman] on the right..."
Source: Codex: Space Marines (3rd Edition).
Canonicity: Codex changes in 4th were largely rule-based, not fluff based. Canonically, fluff remains acceptable.
Type: Inferred.
Conclusions: Matches standard pattern for Bolt weapons; massive explosive damage on impact.
Problems:

Interesting bit of Trivia - the 3rd edition Codex describes a Bolter as having a "Sinister / Dexter" locking mechanism; a nod to the 2000AD creation of Dan Abnett.
Added, thanks - I always wondered what Sinister/Dexter meant in the context, but I thought I'd heard it before.
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Old 27 Jul 2007, 01:20   #9 (permalink)
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Default Re: Imperial Firepower Database

Sinister/Dexter means Left / right in latin - it might be a Reference to Finn and Ray, but more likely its just a way of saying that you can set the gun to eject cases from either side so you can use it in either hand.

Bolter rounds causing different effects have several explanations that come to my mind that could account for discrepancies, the first (and most catch-all) being the bolters/shells were made to different specifications(especially valid when drawing from the necromunda rulebook, what with home made ammo etc) or for different purposes - EG the bolts issued to Marines or guard officers would most likely be fused to explode after penetrating armour, were the bolts issued to Arbiters or Navy troops would be set to explode sooner or with a lower yield to prevent the round passing through and exploding behind the intended target in some innocent bystanders/the hull.
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Old 27 Jul 2007, 01:32   #10 (permalink)
Shas'O
 
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Default Re: Imperial Firepower Database

Bolters are caseless :P.

The best explanation for the casings we see in the artwork are that they're a form of link to hold rounds in place; the written fluff (which outranks art) has stated categorically that Boltguns are caseless weapons.
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