Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Psykers
Reply
Old 08 Jul 2007, 20:03   #1 (permalink)
Shas'Saal
 
Join Date: Feb 2007
Location: The T.A.R.D.I.S.
Posts: 240
Default Psykers

Just how powerfull can a psyker of any race get?
__________________
For the Glory of the Emperor Charge!

First thing first, but not necessarily in that order! - Doctor Who

Fight well and Die well. What more can a guardsmen hope for?

Duality is key, good and evil, dark and light, only when both come toghether can man truly prosper.- Lord Bale

No matter what you do to me I am safe in the knowledge that nobody cares about me anyway!
Psyker11 is offline   Reply With Quote
Old 08 Jul 2007, 22:28   #2 (permalink)
Shas'El
 
Join Date: Nov 2005
Posts: 3,794
Default Re: Psykers

Quote:
Originally Posted by Psyker11
Just how powerfull can a psyker of any race get?
Well, Imperialists refer to the abilities of a Psyker through levels, which are based off the Greek letter system (ie. Alpha, Beta, Gamma, etc). An Alpha psyker in common Imperial literature can take over the minds of several people at once to do their bidding from an outrageous distance, and are extremely hard to fight because of their powers. There are also the high and lows of each level, so for instance; high gamma and low gamma.

However, some races are naturally more gifted in their psychic abilities. Like, specifically, the Eldar. A particularly powerful Eldar Farseer is probably way beyond the Imperial psychic levels. However, the highest I've ever heard referred to is Alpha level.
__________________
Quote:
Originally Posted by Falstead
Falstead: I don't think you can ever justify a T5 goat in a regular 40k game
Lord_Veqq has joined TauOnline.
Guest6363: SEMENATION COMPLETE
Lord_Veqq has left TauOnline.
ToastMaster is offline   Reply With Quote
Old 08 Jul 2007, 22:38   #3 (permalink)
Shas'El
 
Join Date: Apr 2007
Location: England
Posts: 2,484
Send a message via AIM to Grandpa Ducky Send a message via Yahoo to Grandpa Ducky
Default Re: Psykers

There's also the mysterious Tyranid Hive Mind which is obviously powerful enough to communicate (and control, to some extent?) hive fleets from whatever extra-galactic locale it hails from. Pretty sure that's the most powerful psyker I can come up with right now...

Question: What's this for? Are you writing a fluff piece? Narrowing down the question a little might be able to get you some better answers.

-Grandpa Ducky
__________________


Grandpa Ducky is offline   Reply With Quote
Old 08 Jul 2007, 23:04   #4 (permalink)
Aun
Shas'El
 
Join Date: Jan 2007
Location: Look behind you
Posts: 2,644
Default Re: Psykers


It depends. There really is no fixed "You can only get this powerfull". It depends on the race, personal beliefs, training and fate. For example a normal human psychic is not powerfull enough to be used on the battlefield and is relegated to being part of a astropathic choir. But some of the most powerfull human psychics like The Apex Twins , can controll whole worlds.

If a psychic where to pledge themselves to the chaos god Tzeentch, their powers would practically double, but if they choose to follow Khorn then their powers would all but vanish.

Quote:
There's also the mysterious Tyranid Hive Mind which is obviously powerful enough to communicate (and control, to some extent?) hive fleets from whatever extragalactic locale it hails from. Pretty sure that's the most powerful psyker I can come up with right now...
I'm not sure if the hive mind could be considered a "Psychic". It's essentially a Chaos god in regard to powers. It has no physical presence and exists only in the warp.
__________________
And yet, unless my senses deceive me, the old centuries had, and have, powers of their own which mere "modernity" cannot kill ~ Bram Stoker's Dracula
Aun is offline   Reply With Quote
Old 09 Jul 2007, 00:40   #5 (permalink)
Shas'O
 
Join Date: Jan 2007
Location: Central Ohio
Posts: 7,663
Default Re: Psykers

Quote:
Originally Posted by E7 (Aun)
It depends. There really is no fixed "You can only get this powerfull". It depends on the race, personal beliefs, training and fate.
Exactly. The more psychic energies an individual channels, the more likely that warp predations (Daemons, Enslavers, etc) will be drawn to the mind. As Toastmaster mentioned, Alpha Level humans are very powerful. In the rulebook (the collectors at least) on page 125 the Alpha-Level Psyker entry claims that they can snap a battle titan in two with "a mere flick of the wrist". Eldar psykers are even stronger. Noone knows what the Hive Mind is, but it may be the greatest psychic mind of all *imagines a short, squat man with a big forehead directing the Tyranid fleets...he's the Emperor's little brother*.
Farseer_Emlyn is offline   Reply With Quote
Old 09 Jul 2007, 08:51   #6 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Psykers

Alpha Level Psykers are reported to be able to crush Titans with their psychic might. An Alpha Level is someone whose power has reached god-like proportions. They are also the Warp-based equivalent of hurling a wounded cow into a pool of starved great whites, followed by sixty pints of blood.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline   Reply With Quote
Old 09 Jul 2007, 12:46   #7 (permalink)
Shas'O
 
Join Date: Nov 2004
Location: Sydney Aus
Posts: 7,853
Send a message via MSN to crazedmongoose2003
Default Re: Psykers

Do they have to be still alive and be present in the physical universe? Because then the Hive Mind is out since he's more like a way to channel power I believe. Like a god.


In the ancient fluff, the Emperor, being a starchild, is arguably the most powerful psycker with still a presence in the material universe? However, now the Emperor is also more a way to channel power.



Now, looking to mortal psyckers, Eldrad is dead, Ahriman's still kicking, Ygthemor is dead, Zaraphiston has gone missing. Magnus is now a big angry daemon prince.
__________________
Holding a Tau Online Vassal League, click here for more info:

http://forums.tauonline.org/index.ph...c,86474.0.html
crazedmongoose2003 is offline   Reply With Quote
Old 11 Jul 2007, 17:31   #8 (permalink)
Shas'Saal
 
Join Date: Feb 2007
Location: The T.A.R.D.I.S.
Posts: 240
Default Re: Psykers

I know all of this about levels of power and you guys forgot apex level. the most powerfull a psyker of their race can get. I meant are there different types of psykers . like the blow stuff up kind or the mind cotroll kind, or can the just do it all?
__________________
For the Glory of the Emperor Charge!

First thing first, but not necessarily in that order! - Doctor Who

Fight well and Die well. What more can a guardsmen hope for?

Duality is key, good and evil, dark and light, only when both come toghether can man truly prosper.- Lord Bale

No matter what you do to me I am safe in the knowledge that nobody cares about me anyway!
Psyker11 is offline   Reply With Quote
Old 12 Jul 2007, 00:05   #9 (permalink)
Shas'El
 
Join Date: Nov 2005
Posts: 3,794
Default Re: Psykers

Quote:
Originally Posted by Psyker11
I meant are there different types of psykers. like the blow stuff up kind or the mind cotroll kind, or can the just do it all?
Technically, you only ask how powerful a psyker could get, not if there were different kinds.

But yes. There are many different kinds of psykers. Certain psykers can do basically anything with their minds, and these are usually the most powerful, while other psykers are simply just more aware of psychic energies than normal humans. There are a lot of different things you find in a psyker, they're not all the same.
__________________
Quote:
Originally Posted by Falstead
Falstead: I don't think you can ever justify a T5 goat in a regular 40k game
Lord_Veqq has joined TauOnline.
Guest6363: SEMENATION COMPLETE
Lord_Veqq has left TauOnline.
ToastMaster is offline   Reply With Quote
Old 12 Jul 2007, 18:50   #10 (permalink)
Aun
Shas'El
 
Join Date: Jan 2007
Location: Look behind you
Posts: 2,644
Default Re: Psykers


Well,

Astropath
Astropaths are chosen from the multitudes of psykers brought to Holy Terra on the black ships due to their great power. Once chosen, Astropaths are spiritually joined to the Emperor. This is why only powerful psykers can become astropaths, as such an experience can be fatal. Many do die, while most survivors lose their eyesight.

Being joined with the Emperor is necessary however, as it greatly heightens Astropaths' already formidable powers and gives them the ability for which they were chosen - to send psychic messages through space across large distances, thereby becoming the main network of long distance messaging in the Imperium. Most ships have an Astropath on board and most planetary governments have access to Astropaths.

Without the Astropaths' unique ability, long-distance communication in the Imperium would be impossible. However their powers are still susceptible to the local conditions of the Warp (such as warp storms) and as such, their messages can be greatly delayed or lost. Due to the strenuous nature of their job many Astropaths are physically frail and can die quite young through exhaustion.

Imperial Guard
Although psychic mutation is frowned upon within the Imperium, certain mutants are recruited into use by the Imperial Guard as Sanctioned Psykers. These mutants may draw upon the power of the Warp, unleashing it upon their enemies. They are also called upon to advise high-ranking officers, with varying degrees of success. Their limited training and equipment leads to them being more easily preyed upon by the perils of the Warp than perhaps the much more powerful Librarians of the Space Marine Chapters. Each time they utilise their power, they put themselves at considerable risk and are prone to have their minds destroyed in the process. Some Psykers in rare cases have even literally exploded from overloading their bodies with warp energy, taking out entire squads nearby. That aside, they are still a potent force when deployed and used properly. On the battlefield, Sanctioned Psykers can advise an officer and guide their command, protect him from psychic attack, or fire bolts of lightning from their hands.

Space Marines
Psykers are employed by the Space Marines in the form of Librarians. These individuals are chosen from among the most powerful psykers. Librarians are responsible for maintaining the records of the Chapter they belong to, and can also use their talents to divide psychic mutants into those that are dangerous and those that can be utilised by the Imperium. Librarians, having much better equipment (aegis hood circuitry etc), willpower, protection and training, combined with the enhancements of a Space Marine are much less prone to the perils of the Warp than other Imperial psykers.

On the battlefield, Librarians are fearsome opponents, able to unleash devastating psychic powers and augment their own physical prowess. They are also skilled at defending themselves and their battle brothers from psychic attack.

The Inquisition
Though they are tasked with hunting down rogue psykers and collecting latent ones for training to aid the Imperium, many inquisitors are psykers themselves, Inquisitor Gideon Ravenor being one of the most powerful in the Ordo Xenos' employment. Like much of their organisation, one inquisitor's psychic abilities can vary greatly from another's. Some specialise in unleashing torrents of fire while others, like Inquisitor Gregor Eisenhorn, specialise in powers that aid them in interrogations or to fool an enemy into stepping out from cover or dropping his weapons.


Grey Knights
Perhaps the faction that has more psykers than any other imperial faction, the Grey Knights Chapter is wholly made up of psykers: being a psyker is a condition for recruitment. Due to the entire chapter being psykers the rigrous selection of becoming a Space Marines is increased all that much, with all selected battle-brothers having no memory of their past and many falling before gene-seed implantation can be complete.


Eldar
Among all the races, the Eldar possess some of the most powerful psykers, using their ability to divine the future to shape their fate and also unleashing devastating powers on those that oppose them, however the sheer power they generate combined ensures that they must be cautious unless they attract the attention of Chaos and so are forced to become highly diciplined and regulated in psychic usage. Eldar Psykers come in the form of either Farseers or Warlocks, the former being the more powerful. Farseers will lead the Eldar warhost against the enemy and shape the course of battle with their powers. Warlocks are typically bodyguards and possess lesser, normally defensive powers. The Ulthwé Craftworld is said to possess the most and the best Eldar Psykers, due to its proximity to the Eye of Terror, and they can divine much further into the future and with better clarity than that of other craftworlds. The Craftworld Iyanden has a variant of Warlocks, called Spiritseers. They differ very little from their normal counterparts. Spiritseers can guide Wraithguards in combat, better directing their awesome firepower for optimum efficiency.


Legions of Chaos
The forces of Chaos host a great many mutants among their number. Chaos psykers can perform various tasks such as summoning daemons and unleashing devastating powers upon the enemy. The Chaos God Tzeentch is devoted to sorcery; legions worshiping Tzeentch such as the Thousand Sons possess a large number of psykers that can aid in battle. Other legions such as the World Eaters denounce magic and psychic ability in favour of the wanton bloodshed of close combat and the Iron Warriors often sneer at sorcery. Chaos sorcerers can unleash potent powers and are fearsome individuals, but are often mutated beyond recognition.


Orks
Known as Wyrd Boyz, Ork psykers differ from those of the other races in that they don't draw their power from the Warp, but instead from the latent psychic powers that all Orks have. The Wyrd Boyz then channel this Waaagh! energy to inflict damage upon their foes, but often end up killing themselves in the process.

Necrons
The general belief is that Necrons do not have Psykers, as they are little more than robots, and are described as having virtually no souls; meanwhile, C'tan are described as considering warp energies to be "anathema". The Necrons also are notable for utilizing technology specifically designed for destroying psykers, specifically the "pariahs". However, some contradictory evidence comes from the novel Caves of Ice, in which the Necrons emit a fear inducing telepathic ability, from which the unlikely hero of the novel, Ciaphas Cain is saved only because of the presence of a "psychic blank" in the vicinity.


Tyranids
The alien race of the Tyranids is one of the most psychically active races in the galaxy, if not the most, with every single tyranid telepathically connected to all others in what is called the Hive Mind. It is suspected that this constant and massive "psychic traffic" is what causes the Shadow of the Warp, a phenomenon that makes warp travel and astropathy almost impossible near a large tyranid fleet. Though the lesser creatures have no psychic abilities of their own, the larger tyranid warriors act as focal points for the Hive Mind, capable of mind-controlling all lesser tyranids around them. Zoanthropes, creatures supossedly evolved by combining tyranid DNA with DNA from other psychically active races like the Eldar, are extremely powerful psykers to the point that, with the passing of the years, their bodies have devolved into little more than a humongously bloated head attached to an atrophied, fetus-like body incapable of even moving on its own power, therefore requiring for the creature to use its psychic abilities to levitate across the battlefield. Hive Tyrants are also very powerful psykers, although not as much as Zoanthropes, and act as the core of the Hive Mind within the tyranid swarms. Larger tyranids, such as Dominatrixes and the mysterious Norn Queens, are also psykers of immense power, though the full extent of their abilities is a matter of speculation.


Tau
Tau have no known psykers and the Tau are naturally resistant to the mutating effects of Chaos, having almost no psychic presence in the warp at all. However, this does not prevent the Tau from being blasted apart by a burst of Chaos energy. It is rumoured that the Ethereals are capable of utilising warp power, as it is suggested that this is how they are able to cause such loyalty in all of the Tau, although it was suggested in the Warhammer 40,000 book, Xenology, that the Ethereals have a large scent-based organ in their head that allows them to control other Tau through pheromones.

__________________
And yet, unless my senses deceive me, the old centuries had, and have, powers of their own which mere "modernity" cannot kill ~ Bram Stoker's Dracula
Aun is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Tau and Psykers 2 Xandis2 Tau 55 22 Nov 2007 20:42
TAU and Psykers Xandis2 Tau 29 15 Oct 2007 17:15
Tau recruiting Psykers? marine13 40K Universe 27 09 Oct 2007 13:18
Psykers Psyker11 Imperial Guard 16 15 Sep 2007 13:20
Psykers Earlydawn 40K Universe 14 20 Jul 2006 12:44