Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Nova Cannon
Closed Thread
Old 23 Jun 2006, 03:19   #1 (permalink)
Shas'O
 
Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
Default Nova Cannon

Well, the BFG rulebook gives us only the following:
"It fires a projectile at icredible velocity, using graviometric impellers to accelerate it to close to lightspeed. The projectile implodes at a preset distance after firing, unleahing a force more potent than a dozen plasma bombs."

I can't find anything on Wiki or Google, and a friend and I were debating their mechanism and firepower.
AuinMyrrath is offline  
Old 23 Jun 2006, 03:22   #2 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Brampton Ont. Canada
Posts: 6,441
Default Re: Nova Cannon

Well its gotta be pretty darn powerful. I'm not sure if GW has ever really explained the effect of being in a nova cannon blast in detail. Of course I'm probably no where near up to date on my BFG knowledge (please dont hurt me)
__________________
Quote:
Originally Posted by Mitch: the noob
Is it just me, or does Fish Ead really love to use a Dreadsock?...
I'd hate to get on his bad side... >
Quote:
Originally Posted by Tiwaz
Fishy has just proved to me that Canadians CAN be scary...
Fish Ead is offline  
Old 23 Jun 2006, 03:33   #3 (permalink)
Shas'El
 
Join Date: Oct 2005
Location: Nashville
Posts: 2,891
Default Re: Nova Cannon

I think the projectile works like bombs today work. The shot is fire useing the gravic what-evers sending the cannon shell fly really fast to say the least, then, like bombs, it explodes before contact to create a larger blast radius and larger area of effect. And when you factor in the high speed it gives it a whole new set of kenetic energy to be used against the target.
__________________


Crisis 541 is offline  
Old 23 Jun 2006, 06:58   #4 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Nova Cannon

I very much doubt this is a conventional bomb. If Gothic-scale is correct, it has a detonation radius measured in thousands of kilometres. This thing could take out Texas in one shell.


It also sounds remarkably like a highly-advanced Railgun to me...
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline  
Old 23 Jun 2006, 09:49   #5 (permalink)
Shas'El
 
Join Date: Sep 2005
Location: BlackBurn, Lancashire, England
Posts: 3,060
Send a message via MSN to Elessar
Default Re: Nova Cannon

what are graviometric impellers? never heard of that before
__________________
http://world2.monstersgame.co.uk/?ac=vid&vid=31118495
go to the above to help me on a browser game
Download my codex! http://www.box.net/public/d6c1ki0iah Click on the .pub file and hit Save to Disk.

Elessar is offline  
Old 23 Jun 2006, 10:08   #6 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Nova Cannon

This is just theory, you understand...

I believe the graviometric impeller works by creating a massive density-spike, presumably via some form of electromagnetic techno-sorcery, infront of the projectile. This would cause the shell to be "pulled" towards the end of the barrel. At the same time, a null-point behind the projectile creates a repelling-effect. These dual-anomalies are moved along the barrel, pushing/pulling the shell with them, and accellerating it to mind-numbing speeds.

What is difficult to explain is the tremendous recoil these guns are reported to have...
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline  
Old 23 Jun 2006, 13:23   #7 (permalink)
Shas'O
 
Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
Default Re: Nova Cannon

Well, regardless of the mode of propulsion the barrel is roughly the size of a small escort... reason enough there for recoil, I'd think.
AuinMyrrath is offline  
Old 23 Jun 2006, 13:31   #8 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Nova Cannon

Not really... Railguns (if that's what this is) have a recoil that is perpendicular to the barrel... so the recoil would be up/down/sideways, not backward.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline  
Old 23 Jun 2006, 13:38   #9 (permalink)
Shas'O
 
Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
Default Re: Nova Cannon

Truesay... Gothic mentions that the weapons are prow-mounted so the engines can compensate for the 'recoil'. Two possible solutions I see are:

1) GW is technobabbling without any attention to realism (as usual).

2) Nova Cannon tend to be anchored directly below the armoured prow of the ship - perhaps that lovely 6+ battering ram is the only area that can realy handle the stress exerted on it (perpendicular force would attempt to wrench the gun off the hull). And also, if the weapon was mounted say on the broadside or rear of the ship, a recoil effect might cause the leviathan to fishtail... but the force being exerted on the front of the craft would simply mean that the engines would have to make a thrust adjustment to bring the ship back in line... recoil in an odd direction would also make sense for why you can't fire them when burning retros, since you're already compensating for enough force there.
AuinMyrrath is offline  
Old 23 Jun 2006, 14:03   #10 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Nova Cannon

Makes sense... after all, Burn Retros, Come to New Heading and All Ahead Full all involve complex maneuvers... and when you're trying to get something 5km long to all go in the same direction, the last thing you need is the prow to decide it wants to be 900m above where it is now, and heading in a totally different dirction.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Dread Auto cannon and Assault cannon? Kalshinko Space Marines 11 14 Mar 2010 23:09
nova cannon thedestroyerofworlds House Rules 3 07 Dec 2008 14:59
Nova Cannon Question Nox Other GW Games 15 26 Mar 2008 00:59
Nova Cannon Firepower Calculation AuinMyrrath 40K Universe 42 10 Mar 2008 01:44