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Codex: Moth'Re Ideas
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Old 20 Dec 2006, 07:50   #1 (permalink)
Shas'Vre
 
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Default Codex: Moth'Re Ideas

Lately ive been working on a project called Codex: Moth'Re... You all may have seen the post around the place...

These are some ideas i have for them...

Inspiration: Stargate (guoled), Spartans, Bird-like-angel-like creatures (only not holy), use ‘flux’ weaponry (sun energy).

Style: Fast moving troops (pretty much all troops have wings) but using mostly medium-short range heavy weapons with multiple shots, a few ordinance weapons to.

Army list: Mostly expensive strong troops, similar in cost and S and T to SM only with better BS, worse WS. These amounts of each troop type:
hq 3
elites 3
troops 4
fast 3
heavy 5

Average stats:
L=Low
M=Medium
H=High

WS M-H
BS L-M
S M
T M
W M
I H
A M-H
Ld L-M
Sv M
Pts H



For comments or help making these more extensive so I can begin with the codex, either post here, PM me or post on this new board:
http://www.phpbber.com/phpbb/index.php?sid=mothra
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Old 22 Dec 2006, 16:26   #2 (permalink)
Shas'El
 
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Default Re: Codex: Moth'Re Ideas

These are assault specialists with average saves and poor Ld...

Assault specialists with low Ld don't do very well after one turn of combat.

You could provide more fluff if you want ideas though.
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Old 22 Dec 2006, 19:57   #3 (permalink)
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Default Re: Codex: Moth'Re Ideas

Well weve now got a few troops lined up with out useinf this comparison, and they look very nice... I need some points cost for them though...
How much do you think a unit of 10-15 normal troops choices with these stats
[table]
[tr]
[td]Cost[/td]
[td]Ws[/td]
[td]Bs[/td]
[td]S[/td]
[td]T[/td]
[td]W[/td]
[td]I[/td]
[td]A[/td]
[td]Ld[/td]
[td]Sv[/td]
[/tr]
[tr]
[td]***[/td]
[td]4[/td]
[td]-[/td]
[td]4[/td]
[td]3[/td]
[td]1[/td]
[td]4[/td]
[td]1[/td]
[td]8[/td]
[td]4+[/td]
[/tr][/table]
12' move
who can go into a formation to create these stats
[table]
[tr]
[td]Cost[/td]
[td]Ws[/td]
[td]Bs[/td]
[td]S[/td]
[td]T[/td]
[td]W[/td]
[td]I[/td]
[td]A[/td]
[td]Ld[/td]
[td]Sv[/td]
[/tr][tr]
[td]***[/td]
[td]5[/td]
[td]-[/td]
[td]4[/td]
[td]5[/td]
[td]1[/td]
[td]4[/td]
[td]3[/td]
[td]8[/td]
[td]3+[/td]
[/tr]
[/table]
6' move

Any help here would be FANTASTIC!
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Old 23 Dec 2006, 07:21   #4 (permalink)
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Default Re: Codex: Moth'Re Ideas

right I still don't know anything about them so I can't help.

Is Ld 8 following my idea that assault specialist don't work too well with low leadership or just that that's what you think low-medium Ld is?

I don't understan the bit about "who can go into a formation to creat these stats"
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Old 23 Dec 2006, 08:32   #5 (permalink)
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Default Re: Codex: Moth'Re Ideas

Well they have a special rule where thye go into a formation, like ranks... Anyway, they need lowish Ld to even them out.
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Old 23 Dec 2006, 13:06   #6 (permalink)
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Default Re: Codex: Moth'Re Ideas

OK, but I still don't know much about what they actually are. I can't help you till I know that.
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Old 10 Jan 2007, 09:52   #7 (permalink)
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Default Re: Codex: Moth'Re Ideas

if you could build a model...
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Old 10 Jan 2007, 10:35   #8 (permalink)
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Default Re: Codex: Moth'Re Ideas

Hmm, thats a little bit of a problem, we still need concept artists to make what they OFFICIALLY look like.
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Old 15 Jan 2007, 08:17   #9 (permalink)
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Default Re: Codex: Moth'Re Ideas

i could have a go i suppose, it does sound interesting, i'll put it up if i do it, if not i'll tell you.
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Dreadnought close combat arms
Ig tanks
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Old 15 Jan 2007, 13:20   #10 (permalink)
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Default Re: Codex: Moth'Re Ideas

it would help to know the broad category ( humanish, lizards, birds, insects, mammals, fish).
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