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Old 02 May 2010, 20:11   #1 (permalink)
Harlequin2
Shas'La
 
Join Date: Jan 2008
Posts: 294
Default Vanilla Marines 2000pt "Iron Gauntlet" List

"Iron Gauntlet" Mixed List
On a quick side note, this is a list for my DIY Chapter Angels Incarnadine. They are a Blood Angels Successor Chapter but due to some of the specialised units I wanted to include in my force, I went with the Vanilla Marine List. Basically, they have a love of tech seconded only by the Iron Hands and so I really want to use the Master of the Forge, more for fun than actual competitiveness (though if I get him to work - great!).

HQ
Master of the Forge Ferix, Storm Bolter and Thunder Hammer, Digital Weapons, Servitors x5
P: 215

Chaplain Emery, Jump Pack, Melta Bombs
P: 120

Elite
Dreadnought, Multi-Melta, Storm Bolter, Drop-Pod w/ Locator Beacon
P: 150

Troop
Tactical Squad Alpha x9, 1 Sergeant w/ BP + CCW, 1 Marine w/ Flamer, 1 Marine w/ Heavy Bolter, Rhino
P: 205

Tactical Squad Beta x9, 1 Sergeant w/ BP + CCW, 1 Marine w/ Flamer, 1 Marine w/ Missile Launcher, Rhino
P: 205

Scout Squad x9 w/ Sniper Rifles, 1 Sergeant Telion, Camo Cloaks x10, 1 Marine w/ Missile Launcher
P: 230

Fast Attack
Vanguard Veteran Squad x9, 1 Sergeant w/ BP + Thunder Hammer, x2 Power Fists, x10 Jump Packs
P: 390

Scout Biker Squad Kappa x2, 1 Sergeant w/ Locator Beacon, Cluster Mines
P: 105

Scout Biker Squad Lambda x2, 1 Sergeant w/ Locator Beacon, Cluster Mines
P: 105

Heavy Support
Devastator Squad x4, 1 Sergeant, 4 Marines with Missile Launchers, Razorback
P: 190

Whirlwind
P: 85

Points: 2000

Okay, what you should be seeing is mixed elements of both defence and assault. To explain, I'm going to set up a firebase consisting of my Scout Squad, Devestator Squad and Whirlwind. The precense of the MotF will bump up the cover save of any ruins to a respectable 3+. Coupled with Camo Cloaks, Scouts should recieve a 2+ save, hopefully giving a longevity rivaling that of a full Terminator squad. The firebase' main target will be crowd control. With the missiles I'm hoping for some anti-tank as well. The fact that the Scouts are Troops should also mean that I can hold any objective on my end of the field.
Starting the assault wave are the Tactical Squads in Rhinos and the Techmarine Squad in the Razorback. Depending on the situation, I can go combat squads and leave the heavy weapons behind with the firebase. Nothing special here except for the fact that the Master of the Forge and his squad carry a wopping 9 Power Fist attacks (2 of which are Thunder Hammer strikes). This is sure to scare any opponent and they'll probably try to eliminate it, meaning the squad will draw fire. If not, then the enemy will be hit hard either way. The Tactical Squads will veer off to capture objectives however, as per the norm.
You may have noticed the Dreadnought. With the Drop Pod special rule, this guy arrives first turn to hopefully pop some armour. If not, he's dead meat anyway. The importance isn't with the Dreadnought, it's with the actual Drop Pod. You'll also notice the Scout Bikers, these will flank the enemy from both sides. Hopefully, the enemy will focus on other things like the MotF. The Scout Bikers and the Drop Pod all have Locator Beacons which consitute the secondary phase of my plan.
Depending on the situation, I'll be able to choose weather to drop my Vanguard squad left, centre or right (due to the positioning of the Locator Beacons). The fact that they don't scatter and have Heroic Intervention mean the perfect surprise assault. The two problems I have is actually rolling the reserves roll well - and making sure that the opponent doesn't catch on. If he or she does, then I can probably still get my other guys in for a hard hitting attack. These Vanguards, with the Chaplain, can pull off 41 attacks on charge of which can be re-rolled to hit and contain 9 Power Fist attacks. They should be able to decimate most units I come across. And of course, this is all a distraction for the objective grabbing that will be going on in the background.

Apart from obviously relying on two key units (all of which make up more than 700 points), I believe I have a well balanced list with quite a big twist up it's sleeve. Still, I'm certain that it can be improved, so can you please point out anything I've got wrong, or give me any suggestions on how to improve this list? Comments and Critisism encouraged! Thanks in advance!
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