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Old 15 Apr 2010, 17:38   #3 (permalink)
loeldrad
Shas'La
 
Join Date: Mar 2009
Posts: 251
Default Re: Maugan Ra Aspect army - 1500pts

Dire Avengers: As We-Tain said you are much better off having 2 ten man squads. You'll save points this way and the units become more durable. What was also mentioned is this unit does alot better in a Wave serpent.

You might consider changing the setups of one of the ten man squads to the "Tarpit" style (9 DA's + 1DA Exarch w/ Power Weapon, Shimmer Sheild and Defend) since you won't be mounting them in Serpents. Meet Enemy assualters with this unit then counter charge with your Howling Banshees.

Fire Dragons in Wave Serpent: Drop the upgrades off the Dragons. 10x FD's is all you need. They can overkill a tank yes but the advantage of a 10 man group is killing those classic "tough as nails" infantry units as well.

Take the points you saved and upgrade that Wave Serpent!!! Spirit Stones are a must have on our skimmers, especially our transports! Otherwise you can easily be stopped dead in your tracks by one puny glance, which stops your Dragons from being where you need them to be. I'd also recommend vectored engies, but thats more of a personal preference. I always move my dragons flat out first turn and this upgrade saves you from glances destroying your vheicle that moved all out which in your case means bye bye brightlance and your dragons are now stuck out in the open.

Fire Prism: I personally only use this unit in 2's to gain the ability to drop an ap3 large blast. Even with just one though this is still a solid unit. I'd drop the Cannon upgrade, if you are playing this unit correctly you are taking full advantage of it's massive range therefore rendering that upgrade useless. Another thing that there massive range provides them is if used properly this tank won't be taking return fire. With that said, contrary to We-Tain's advice I would not give this unit holo fields.

To me Holo fields are only really needed on Transports. A gun ship tank needs to fire to be useful so wether or not it gets stunned all game or stunned for turns 1 and 2 then destroyed on turn 3 doesn't really make a difference. The thing that's going to keep this unit alive and make this unit make its points back is you maintainging its long range advantage.

Reapers: If I were you I'd make a full sized squad, 4x Reapers, Exarch setup they way you like, and Maung Ra. Now take the points you saved and try to throw together a Farseer. I know that means buying another model however a Farseer is a fantastic HQ and a great addition to any Eldar list. Depending on the amount of points you have to upgrade him you can maybe Purchase guide for your Reaper/Maugan ra unit to up their killing power, or even doom for your bladestorming DA's and your Howling Banshees when they enemy gets up close. The farseer will take a solid list and just make it perform much much better.

Hope that helped and welcome to Eldar!
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