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Old 15 Feb 2010, 05:24   #10 (permalink)
Ace cipher zer0
Shas'El
 
Join Date: Mar 2007
Location: Where I am, California, US
Posts: 2,828
Default Re: TauOnline World 2 [Factions]

Oh wow, I think I might be able to handle this one, especially with my next-quarter schedule of pure awesomeness!

Morphican Cluster

The House Morphican found itself in a precarious position at the end of the genestealer planet. It had largely been able to seek the protection of a large contingent of Imperial Guard regiments, and sustained little damage from the very few cultists within its Hives. However, being a large, aristocratic banking group, they were subject to severe attrition to their morale; this only worsened with a sizable fraction of the remaining Guard units being utterly annihilated near the end of the purge. Into this sticky situation stepped Captain Darik A. Johannass, the second of four children in a rather wealthy family of rogue traders (one wealthy enough so that each was given the helm of a single vessel upon the demise of their father). Although rather coarse and humorous in private, he was charismatic and eloquent in public when need be, he was able to reign in the masses of accountants and wage-slaves, in return for some control over the leadership of the hive. (It should be noted that this was partially due to his takeover of the nearby remnants of devestated House Arakinor, and took back their 'dirty tourist money' from the pleasure hubs found in there... along with the pleasure too.) Having had great success before being stranded on the planet because of the Genestealer infestation except in the one sticky area of finance and transaction, he was known throughout the Segmentum Pacificus for his skill at organising his ships crew and helping with the organisation of his friends when they were in trouble. His ignorance of finance was his one weakness in trading; however, in his position to lead the House Morphican back to power, he could just shovel off the finance to their extremely adept adepts. As such, his policy of great economic growth and heavy emphasis on regaining spacefaring capabilities is starting to take effect.

Population 2-- 250mil max citizens

Hives 2-- 9 max hives

infrastructure 2--30mil citizens/hive max

Wasteland Infrastructure: 3--150km/hr max speed in wasteland

Hive Industry: 4--20 (Work*days/worker)/week, 2.5 kt Superheavy wieght limit

Wasteland Industry: 0-- 0.5 (Work*days/worker)/week

Economy: 4-- 4 years of Mobilization, +5% peacetime industrial production, +100% Wartime Production

Standing military 2--20% Regulars, 60% reserves, 20% Millitia

Army Focus: 3--6% total population able to be mobilized, 15 kt max superheavy limit in field, 45 kt superheavy limit in reserve

Aerospace Focus: 4-- 750 aircraft

Naval Focus: 1--100kt max Navy Displacement

Army Tech: 3-- Lascannons, Autocannons, Krak Weapons
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