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Old 14 Feb 2010, 07:06   #1 (permalink)
Gatler
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Join Date: Apr 2005
Location: Canada
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Default TauOnline World 2 [Factions]

We'll try this with 30 points per player first.

[hr]Starting Points: 30[hr]

Population
0: At most 50 million citizens.
1: At most 100 million citizens.
2: At most 250 million citizens.
3: At most 500 million citizens.
4: At most 750 million citizens.
5: At most 1.0 billion citizens.

Hives
0: At most 3 hives.
1: At most 6 hives.
2: At most 9 hives.
3: At most 12 hives.
4: At most 15 hives.
5: At most 18 hives.

Hive Infrastructure
0: At most 10 million citizens per hive.
1: At most 20 million citizens per hive.
2: At most 30 million citizens per hive.
3: At most 40 million citizens per hive.
4: At most 50 million citizens per hive.
5: At most 60 million citizens per hive.

Wasteland Infrastructure
These only apply to troops that aren't air-mobile.
0: Your troops can only be deployed at their rough terrain speed through the wastes.
1: Your troops can be deployed to any of your hives at speeds up to 50 km/h.
2: '' 100 km/h.
3: '' 150 km/h.
4: '' 200 km/h.
5: '' 250 km/h.

Hive Industry
0: 5 work-days per hive worker per week, superheavy vehicle size limit 500t.
1: 10d '' 1000t.
2: 15d '' 1500t.
3: 20d '' 2000t.
4: 25d '' 2500t.
5: 30d '' 3000t.

Wasteland Industry
Though the wastes are largely uninhabitable, factions suffering from overpopulation may find it worth their while to invest in some wasteland industrial infrastructure.
0: 0.5 work-days per hive worker per week.
1: 1d ''
2: 2d ''
3: 3d ''
4: 4d ''
5: 5d ''

Economy
0: You cannot buy or build anything; you are bankrupt.
1: 1yr of mobilization, -10% industrial production in peacetime, +25% industrial production in wartime
2: 2yr '' -5% '' +50% ''
3: 3yr '' +0% '' +75% ''
4: 4yr '' +5% '' +100% ''
5: 5yr '' +10% '' +125% ''

Standing Military Limit
0: You have no standing army. Your faction is entirely dependent upon militia and reserves.
1. 5% standing army, 55% reserves
2: 20% '' 60% ''
3: 20% '' 80% ''
4: 50% '' 50% '', -5% peacetime industrial output.
5: 75% '' 50% '', -10% peacetime industrial output.

Army Focus
Your mobilization pool is 20% of your hive population.
0: Your army's manpower is 5% of your mobilization pool. You cannot support any number of superheavy vehicles.
1: '' 10% ''. You can support up to 5kt of superheavy vehicles in the field at any given time, and up to 15kt in reserve.
2: '' 20% '' 10kt '' 30kt ''
3: '' 30% '' 15kt '' 45kt ''
4: '' 40% '' 20kt '' 60kt ''
5: '' 50% '' 25kt '' 75kt ''

Aerospace Focus
0: You have no aerospace capability.
1: Your airfleet masses at most 2kt.
2: '' 4kt.
3: '' 6kt.
4: '' 8kt.
5: '' 10kt.

Naval Focus
Though we're on a hive world, its not fully built up, and as such there is still a relatively useful ocean.
0: You have no water navy.
1: Your total fleet masses at most 100kt.
2: '' 200kt.
3: '' 300kt.
4: '' 400kt.
5: '' 500kt.

Army Tech
0: Stubguns, flamethrowers, rocket launchers.
1: Flamers, grenade launchers, heavy stubbers.
2: Guided missile launchers, heavy bolters, lasguns, multilasers, flak.
3: Lascannons, autocannons, krak weapons.
4: Melta weapons, carapace, hellguns.
5: Plasma weapons, boltguns, power weapons.

[hr]

Things That Need to Be Worked Out
Fair and equitable vehicle design rules, so you can have your custom superheavies and battle tanks without having to limit yourself to existing Imperial hardware.
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