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Old 15 Nov 2009, 15:56   #8 (permalink)
FTyross
Ethereal
 
Join Date: Apr 2004
Location: United Kingdom
Posts: 16,024
Default Re: Tau Online Campaign (Looking for Testers)

Quote:
Originally Posted by Rejivar Konj
Whenever I click on the red dot the only thing that happens is theres an alert saying, "Army will move next turn"

Is that the order?
It is, yeah .

Quote:
Originally Posted by Rejivar Konj
And theres some form of error when I click to view veteran army 4, the others a fine, but when i click that it says:

"You either have no armies, or you cannot view this!"
Did you merge two armies?

Quote:
Originally Posted by Darth_Riah
I hope there is a reset button... cause I now have combined three armies, and have no idea how to separate them.
That will be added in time

Quote:
Originally Posted by Darth_Riah
Oh, and where are my enemies?
They are about :shifty: If your Imperial/good, your enemies will be toward the bottom of the map and if your the "baddies", your enemies will be toward the top of the map (that isn't to say you can't attack other races .

Quote:
Originally Posted by Darth_Riah
Edit: Found some space marines, had three armies. 1 5250, and 2 1750 of imperial guardsmen. I attacked in one turn against 1 space marine army with all three armies, and either lost, or glitched. I'm assuming that I couldn't have lost, cause even though imps suck at attack, I could see four other armies, and thus reasoned that it was 2000 points right?
Each player begins with 10,000 points of troops (before perks which get deducted) which are split into five armies, so if you buy a perk that costs 250, each of the five armies will be 1750 points each and thus giving you a total of 8750 points of "better" troops.

Quote:
Originally Posted by Darth_Riah
oh, and got this:

Warning: Invalid argument supplied for foreach() in /home/tauwar/public_html/campaign/index.php on line 74
That would be because you effectively got wiped out.

I've reset everyone now and I also noticed a bug myself (which may have been because of the hyper-accelerated pace :P), but the Tyranids were literally spawning too rapidly for my liking so I put in a limit on that
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