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Old 05 Nov 2009, 22:36   #1 (permalink)
lemon-green
Shas'Vre
 
Join Date: Apr 2007
Posts: 1,650
Default Our Campaign So far...

Heres what we've come up with as structure goes so far...
It may be a little vague.

Some advice would be helpful, also if anyone could point out any problems etc with what we've got.

[hr]

We want a turn-based system where factions control territory garrisoned by small forces. Each faction has a limited number of armies of varying point values available to them with which to attempt to take enemy territory, special objectives, defend home territory etc...

When two such forces meet there will be certain modifiers that encompass certain advantages - such as an advantage to a defending player who has held territory for a number of turns - and these advantages will either be stratagems or points bonuses/subtractions from the armies' totals.

Each army will have several options open to it when it meets another, there can be battle straight away, a retreat by one force, or a diplomatic meeting.

1. We have movement basically sorted. Generally 1 tile, unless you have at least 2 transports or %33 of your force are skimmers/winged/jump infantry In which case you move 2 tiles.

2. Battle is innitiated when you move onto an opponants tile, provided one of you wishes to battle, if both agree not too, this can be overuled.

3. If you choose you can leave a certain percentage of your army on a tile and move the rest off.

4.1xHQ and 2xTroops is recommended but can be bent to suit fluff.

5. The type of battle depends on the type of terrain/scenario.

6. You can call for reinforcements in a battle, but the number of tiles they are away relates to what turn they arrive.

[hr]

While the fluff behind goes along the lines of (Note: I'm going to write it up properly after my last exam):

The planet is towards the eastern side of the galaxy, it was an Imperial world to begin with, but that Tau have recently claimed it in the name of their Empire.
An Ordo Xeno's Inquisitor has been able to make planet fall and has been snooping around through the cities where ex-imperial citizens still live, his searching for reasons for the planets departure, did it peacefully and willingly turn, or was there a brief and bloody war? As he looks for answers though he comes across repeated rumours of an ancient relic on the planet.
Turns out there was once a powerful Chaos Based Cult on the planet that was purged awhile back, except it has come to light that they managed to secret away an extremely powerful Chaos Relic for there masters on the planet...

So he calls for help.

A Inquisitorial force is on the way (Crimson Fists and Daemonhunters) to insure the destruction of the relic (there could be a radical inquisitor involved though that wants it for himself...),

Dark Angels have also heard and believe it could be connected to them somehow so they wish to claim the relic,

Eldar (Saim Hann) are also going to be on the planet, the relic is supposedly very powerful and they must insure it doesnt fall into the wrong hands, perhaps the best way to do this is to destroy it.

Iron Warriors have returned to claim the Relic that was theres.

Oh, also (hahaha, probably the most important part...) the Relic was placed inside a Necron Tomb, the Cultist believing it to be a great place of worship, not knowing what it really was.....But now the Necrons have truly awoken...

And The planet happens to be in the path of a Tyranid Invasion while simultaneously being in the way of the beginnings of an Ork Waaaagh!...

So the Tau are high Tailing it out of there, waiting till the system calms down before returning.


Thoughts on that? Is it plausible?

Each faction are going to have there own victory conditions, some what to claim control of the planet, while others seek the relic etc, where hopefully going to work it so theres lots of conflicting objectives.

The Forces involved aswell will be balanced.
As in, the Imperial forces will be able to work together, so there total should be near to say, Chaos, who can only work on there own.

I was thinking of maybe the points for each force being something like:

Dark Angels 6000
Inquisition 6000
Tyranids 10000
Orks 10000
Iron Warroirs 8000
Eldar 8000
Necrons 12000

Maybe not those points exactly, but its the ratio thats most important, does it seem like a fair ratio?
Necrons will be defending there Tomb while alot of enemies converge on it, DA and =I= can Team up, excpet there overall final objectives might conflict, while Eldar and Chaos are both loose cannons. Orks and Tyranids will probably be fighting for supremacy of the planet....

[hr]

I'll add more once things are sorted out etc.

So, even if you don't have any advice or anything....What do you think?
lemon-green is offline   Reply With Quote
 

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