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Old 30 Oct 2009, 01:21   #3 (permalink)
Wargamer
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Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
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Default Re: FALLOUT - Rules of The Game

Perks:
Below is the list of Perks available to players. The number shown in brackets indicates how many times the Perk can be taken.

Bar-room Brawler: (3)
As far as you’re concerned, hurling grenades and swinging swords is pretty much the same as throwing bottles and swinging chairs.
Requirements: Level 2.
+5 Explosives, +5 Melee Weapons.

Black Widow / Lady Killer: (1)
When it comes to the opposite sex, you know all their weaknesses... and where to stab where it won’t show.
Requirements: Level 2.
+1 Damage and +5% chance of a Critical Hit against members of the opposite sex.

Blades Akimbo: (1)
In battle, the guy with the most swords wins.
Requirements: Level 4, 40 Strength, 60 Melee Weapons OR 60 Unarmed.
With Blades Akimbo, characters can use two melee weapons at once in combat.

Brainbox: (3).
Someone has to be the smart guy in the group. Might as well be you!
Requirements: Level 2.
+5 Medicine, +5 Science.

Dakkafex: (1)
There's no way you're dying before the gun runs dry!
Requirements: Level 4, Endurance 40, Big Guns 50.
When firing a Big Gun, you gain an Armour Bonus until the player's next round. This is based on the weapon's Rate of Fire:
Semi-Auto gives +1 AV to all locations. Full-Auto gives +2 AV to all locations.

Gun Nut: (3)
You are obsessed with a wide variety of firearms.
Requirements: Level 2, Perception 30, Agility 30
+5 Pistols, +5 Small Arms.

Guns Akimbo: (1)
Because there's no such thing as too much firepower.
Requirements: Level 4, Agility 40 and Pistols 45 OR Small Arms 45.
With Guns Akimbo, you may use two ranged weapons at once. The weapon must be Pistol or Basic in type. Using a Basic weapon one-handed incurs a -20 penalty to hit.

Intensive Training: (U)
Even in post-apocalyptia, there’s always time to hit the gym.
Requirements: Level 2.
You immediately gain +5 to a S.P.E.C.I.A.L. stat of your choice.

Swift Learner: (3)
Because someone had to pay attention in class...
Requirements: Intelligence 35.
You gain +1 skill point per level.

Thief: (3)
What’s mine is mine, and what’s yours is mine!
Requirements: Level 2, Agility 30, Perception 30.
+5 Lockpick, +5 Sneak.

True Grit: (1)
Might makes right!
Requirements: Level 3, Str 40.
With True Grit, characters can use a two-handed melee weapon one-handed (with a -20 penalty). In addition, the penalty for using a Basic weapon one-handed is reduced to -10.
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Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
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