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Old 21 Oct 2009, 15:43   #1 (permalink)
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Default FALLOUT - Game Thread [Vault 120 Region]

The Vault Doors slid open, revealing the long-deserted corridor beyond. Nobody had used the entryway in years; there'd been little point. At the far end was the cog-shaped bulkhead leading to the outside world. Waiting to one side were security staff, friends, family and, of course, Overseer Ramsey.
"I wish you all luck!" he said brightly. "Of course, I wouldn't dream of sending you out in just your Jumpsuits! You'll each be provided with some equipment to help you on your journey..."

With that, the armoury was displayed. Mostly 10mm pistols, police batons and the occasional SMG. A week's supply of clean food, pure water was also set aside for each of them, as well as a basic medical kit; 2 stimpaks for pain relief and to speed up healing, a dose of Rad-Away in case of radiation sickness, and a roll of bandages. In truth, it was more than some had expected.

Players all have a Vault-Tec Jumpsuit issued to them. They may also pick one ranged and one melee weapon from the following:
10mm Pistol (fully loaded, two reloads), 10mm SMG (fully loaded, one reload), BB gun (fully loaded, five reloads - it is assumed you brought this from home!).
Axe, Baseball Bat, Brass Knuckles, Hammer, Improvised (again, something you brought along with you), Knife, Police Baton.

Players have also been granted 200 in various notes and coins to help them in the Wasteland.



With their gear provided, the Vault Door was opened. It growled back and rolled away, revealing a long-abandoned service elevator and a stairwell winding upwards. Led by Mr. Andrews, one of the sprightlier elders of the Vault, you begin your ascent. The elevator is out of the question; one look shows it hasn't worked in years.

At the top, more doors await. The computer terminal bleeps idly to itself, suggesting power. A few keystrokes opens the outer doors, and for the first time in your lives you withness the outside world.
The view from the hilltop is less than inspiring. The landscape is dull and barren. Andrews takes a deep, appreciative breath and sighs heartily.
"Smell that fresh air! Just like I remember!"
His wrinkled hand points eastward. "We're at a place called 'Hale Bank'. Over there is my home town of Runcorn! Came into the Vault when I was seven, y'see. You'll spot it by the three bridges."
There were a few confused moments as all present tried to find them. There was an arch of rusted metal that, if you were desperate, you might call half a bridge off in the distance. There were certainly not three.
"Well, there was a war an' all..." Andrews took a moment to compose himself, clearly upset by seeing the world he once knew obliterated. "Anyway, it looks like the Runcorn-Widnes Bridge survived, mostly. We're on the Widnes side, by the way." His tone suggested that this was of minor importance, and that there wouldn't be anything of interest beyond the Vault this side of the river. "If you follow the Mersey toward the cost, that's that way..." he waved westward. "you'll find Liverpool. Or, where Liverpool was. There was a town called... Saint Helens I think. That was..." another vague wave of the hand. This was was probably northward. "I think there was a 'Warrington' nearby as well. Maybe a Blackpool... or was that by Nottingham..."
After a few moments, it was clear the old man had exhausted his understanding of local geography. Slightly embarassed, he slunk back through the door, which one of the guards had held open for him.
"Just be careful, young 'uns. You don't know what you'll find out there... but for god's sake don't forget what you're looking for!"

With that, the bunker door closed, leaving the explorers stood atop the man-made hill protecting Vault 120.

The Pipboy 3000's internal memo system blips to remind you all that new information is available in your Notes section.
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