Thread: Convince me....
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Old 19 Oct 2009, 19:48   #5 (permalink)
freaky_beef
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Join Date: Mar 2005
Location: Idaho
Posts: 762
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Default Re: Convince me....

Ok, to be more specific... the lists I build are always take all comers.

Heavy Destroyers- I still dont get it. They are completely dedicated to tank killing and MC killers. But when I fight a swarm, they do nothing. I only say this because although guass weapons got humped in the new edition, they can still jack up your oponent. Immobilization, not shooting, weapons gone... a basic warrior can do this. If I take 3 shots at a Land Raider with the HDs, 2 will hit (.666 chance), and from the start it has a .222 chance of glancing and a .111 chance to pen. Leaving a .055 chance to destroy. A 5% chance to kill a land raider is garbage to drop 200 pts in. For that same price, that gets me 11 warriors. At rapid fire range, i get 22 shots off. 2/3rds hit (14.65) and 2.44 of the hits will result in a 6. Lets say we roll a high and a low on the glancings. I would still possibly prevent the land raider from moving and shooting. Statistically proven that 11 warriors every time will prevent the Land Raider from doing something... while 1 in 20 turns would a squad of HD kill it. So if HD are focused on killing tanks, its a very low chance to kill em. So why even try? I might as well just keep stunning it, imobilizing them, destroying weapons... this is about the best shot we have at doing anything to a tank. The logic to take HD is to kill. With a 5% chance to kill a LR, not a good option. We might as well take 200 pts in something else, and just avoid those things. Or just punch em to death with guass and get lucky with immobilize and all weapons destroyeed.

Flayed ones: What has been brought up thus far is basically what I had in mind too. I would infiltrate and possibly tie someone up early. But isnt that what scarabs are for? Jetbike 24" and have a wicked cover save. Not to mention the 3 wounds. Very effective against marine or Eldar. What happens when I face off on a Ork or Nid player... now what do these Flayed ones do?

Tomb Spyders: I think this is one unit that didnt take much to convince me. I was just basically trying to get a general consensus on these guys. They are reletivly cheap for what they do. The MC effect for 55 pts. Decent attacks and what not. They would fair well against most armys too. Lock up something with a T6 MC can be dirty.

Pariahs: You didnt really try very hrd to convince me here. Pay 8 pts more (vs. an Immortal) to not WBB. Wow... tempting. Sure you get a warscythe. But what good Cron player doenst VoD his Immortals out of CC. I dont expect Immortals to be in CC after the turn I get charged. Not to mention... if you can warp wherever... dont put yourself in that situation anyway (tho sometimes crap happens). Really it just comes down to the fact that they suck.... BAD. Give them Necron rule and now they rape.... HARD!! Paying 8 pts more for the warscythe and getting +1S and the phsyker abilities seems like a must have guy (provided IF they have Necron)

Wraith: I see many good in these guys. Im really looking to use them. So the conviction here wont be that hard. I think the fact that they are fast as hell CC units with Inv saves and a huge str, attacks and Int makes them very appealing. However, the pt cost and the 1 WOUND makes them look very weak. And if they arnt even a guarnteed kill... it makes me wonder. I mean, if Im packing those points for a very fragile unit, they better be a kamakazie machine. Power weapons.... rending....

Trying to throw out my beef so you can help me out here...



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