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Old 23 Aug 2009, 18:43   #1 (permalink)
HUDSON
Kroot Shaper
 
Join Date: Feb 2008
Location: UK
Posts: 73
Default NECRON Leadership thoughts.

Hi there fellow nerds!
Is anyone else getting as annoyed as me at just how easily the crons will turn and flee after losing an assault? I mean they were never much good in assault anyway. But since fith edition they just seem to run away every time. (I say run away. It's more turn round and get their skulls smashed into the ground!) I used to get around this by having large squads of 15 - 20 warriors in each.
This kept me safe from being outnumbered in an assault, avoiding those nasty negative modifiers to my leadership. But with the new combat resolution rules, this does not help at all.
Take the other day for example. My squad of 20 warriors and a Lord were charged by a unit of ork boys. Needless to say, I lost combat. No problem there, that was expected. However, I lost combat by 7 (the Orks killing 8, the crons taking down just 1) which meant I had a leadership of 3!
Of course they failed, tried to run and got wiped out. 580 points of warriors and my lord down the pan in turn 2.
I mean come on, that would be hard for any one to swallow. Necrons should be tougher than that. I know they are supposed to retreat when it's logical to do so. But my Necrons seem more cowardly than logical.

I have a few ideas that I feel would go down well in the new Codex.

*After losing an assault, only Necrons that are fully destroyed count towards combat resolution. For example a squad of crons lose an assault by 3. 2 are eligible for we'll be back, 1 has been smashed by a powerfist. So they instead lose combat by 1 giving them a minus 1 modifier to leadership as apposed to 3.
If they know that thier fallen comrades are about to be back in the fight, surely it's logical to fight on? But if they are getting thier heads kicked in by powerfists and wotnot, then they are gonna do the smart thing and leggit!

*Necron Lords should be fearless. Or at least stubborn.

*Guass weapons AP1 when firing at vehicles. (I know it's got nothing to do with leadership, but it's still a valid point.)

*How about instead of fleeing they dissapear and then deepstrike back onto the battlefield somewhere else. But lose the chance for any we'll be back rolls that the squad was eligible for?

Please tell me what you think. I would be interested to hear any alternative suggestions you guys can think of.
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