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Old 13 Apr 2009, 18:43   #8 (permalink)
USAFTACP
Shas'El
 
Join Date: Nov 2008
Location: Ramstein, DE
Posts: 2,618
Default Re: 5th Edition Imperial Guard Codex Discussion Thread

My average guardsmen squad consisted of an AC and a vox, with the new cost of guardsmen and the cheaper HW's I'll be saving 15 points per squad. That's a minimum of 60 points in every list. The command squad is a lot cheaper now as well, although I still have to see how much the options I want will cost. I'm going to skip out on the FNP as I keep my lists very infantry heavy so I'm pretty confident that I can keep my leadership behind a wall of bodies.

As far as special characters go, I'll most likely be skipping on including any. I haven't really paid too much attention to them but I'm generally not very interested in special characters because they just seem unfluffy. They should be a rare occurrence, not something you use in every list. Sly Morbo does look pretty fun though.

I haven't looked much into the Commissar Lord, or how expensive Commissars are to each squad, but that's something I might look into for my guardsmen. Now that apparently the voxes don't convey the officer's leadership anymore I'll need a better way to make sure my units don't fall back, as that's pretty much my most hated event in this game. I love to see people fail morale checks and hate to do it myself. I wonder if to offset this there will be multiple standards allowed in the list. Rerolling morale checks is always satisfying.

I love the large number of HW support squads, and it's even better that they aren't attached to the command squad or HS options anymore. Seemed kind of silly. This makes them much more useful and available to everyone. As much as I don't like the survivability of the squad, it makes it much easier for your opponent to be able to reduce the number of HW teams you have as now they don't have to go through 9 other bodies before that base is removed. Of course the flip side to that is now you have twice as many HW bases as before lol. Iirc the price of a basic HW support squad with mortars is about 20 points cheaper than it is now, with most of the HW upgrades only costing around half of what they do now.

I see myself running guardsmen squads without HW teams, leaving those up to my support squads so I can have more mobile guardsmen (flamers/grenade launchers hooray!). Since there is no platoon drill rule, we won't be able to hide our HW support squads behind a sea of guardsmen so they'll have to be set up in cover, but without all those bodies for protection. So I'm sure they will be large fire magnets and I predict that I'll have to advance my guardsmen so that they become more of a threat to divert fire from the HW squads.

The best part of the new HW support squads now is that they are troop choices! So as guardsmen we really won't have to worry about leaving valuable squads behind to secure objectives as it'll just easy to just plop a HW support squad down on it and call it a day. The only downside is that I'll need to buy a lot more of these things I currently own 12 but I have a feeling I'll probably need to double that soon.

As far as the tanks go, I only own 3 LRBT's so I doubt I'll be using the squadron rule. I don't mind that they have a slightly increased points cost as the new lumbering giants rule will allow me to keep moving my 6" and still get to fire my battle cannon and the hull lascannon. I'll most likely still be skipping on the sponsoons as unless I'm making a stationary dakka variant I really don't want to spend that many points on my fire magnets.

Chimeras! I've always loved these vehicles, they look great and are one of the best transports available to any army. Not only are these things cheaper, but now they have the command vehicle special rule, allowing the HQ units inside to issue orders from within the vehicle. This increases the range of your orders as you measure from the hull of the vehicle. It'll also add a much needed protection for the HQ squad as well as offering come extra fire. I'll consider this mandatory equipment for my HQ in every list. I'll put a master of the ordnance (I'll rename them TACP controllers ;D) in every list and have him sit inside there as well.

I was slightly disappointed to see such an increase in points cost of the SS. Sure the AP3 lasgun is cool, but I always used them as a CC squad anyways. The upside to this is their new special rule allowing them to reroll DS's from the Valkyrie, and of course the addition of a AP3 pistol + ccw. So with those in mind I don't mind too much about the cost as I'm happy to be able to get those extra attacks when I charge.

Last but not least, the Valkyrie. I plan on just taking the normal variant with the multilaser and swapping the missiles for missile pods. This will allow me to make my 12" move while still being able to fire the multilaser and still being able to drop templates down as the S4 missile pods are defensive weapons. As far as I'm concerned as soon as the Valkyrie has dropped off my Kasrkin squad it's mission is complete and anything else it does is merely a bonus. Hopefully I'll be able to use it's fast speed and ability to ignore intervening cover to drop some death on any squads my opponent is attempting to hide behind cover/vehicles.

I have yet to actually get my hands on this codex, as I prefer to wait until I actually own it so I can peruse it at my leisure, and I also like to keep the excitement up so it'll be that much better when I start thumbing through it.

Edit: To avoid double-posting...

Quote:
Another key point that many people have looked over-

Grenade launcher reduced cost! Remember all those time people have commented that if it was cheaper they'd use it? Well now its cheaper!

One thing though, the copy I own doesn't have page 99, which has the cost of the chimera.

Can someone say how many points less than the previous one (without equipment) is?
All the weapons are cheaper with the exeption of the plasma gun, which I never used anyways. Hooray for that! The chimeras I think dropped base cost about 30-40 points, because afaik the multilaser is standard now with the point cost included.

Quote:
I'm confused with the Infantry Platoon entry. It says 1 command squad, 0-1 conscript squad, 2-5 Infantry squad, 0-5 heavy weapons squads, 0-2 special weapons squads. Now does this mean you can take a command squad plus 13 other squads or is it just 5 squads like the old codex just a diffferent arrangement.
You're correct. Each infantry platoon needs a minimum of a command squad and two infantry squads, but now they can have all of these other squads in addition and it still counds as 1 FOC.


Edit: I just saw on the GW site that they are offering all 3 advisors together for $17. Not bad!
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