View Single Post
Old 23 Feb 2009, 14:44   #1 (permalink)
Jackelope King
Kroot Warrior
 
Join Date: Feb 2009
Location: South Jersey
Posts: 12
Default My First Game with Ninja Tau

So my first game ever with my new Tau army also turned out to be my first game using the positional relay. I'd built the army to be able to play this way, but I'd hoped to get my feet wet playing as a simple hybrid force to start. Alas, it was not to be, as we played a three-player game on a crowded table. With orks as my next-door neighbors and marines just down the aptly-named "Death Alley" of terrain, I decided that my best bet was to present as small a target as possible.

The game went surprisingly well, after a few very tense moments early on (Would the ork focus his shoota boyz on me, or would they be more concerned about the foot-slogging marine horde breathing down his neck? Would those Lootaz be able to shoot through to kill off my Ninj'O before he could do his job?). What follows are the impressions of a brand new Tau player on this sort of army.
  • It takes an utterly obscene amount of firepower to kill off the Ninj'O when he's built like a Shield'O. I deployed an Irridium Armor Ninj'O with a pair of shield drones working alongside a two-man broadside team, which gave the enemy 10 wounds with 2+ armor saves to shoot through. They remained viable all game, taking pot-shots at the Space Marine Dreadnought and smart missile spam at the Lootaz until the game ended. If there had been more vehicles on the table, I think this setup would've benefited even more, as popping enemy transports and main battle tanks before they can threaten the Ninj'O seems extremely helpful.
  • The downside to this setup, of course, was that my Shas'O (who I'd given a burst cannon and an AFP) was having a difficult time in later turns raining his firepower down on the advancing enemy. He stayed way out of the way during the early turns, just tossing out some pot-shots with the SMSes of the Broadsides against the Ork Lootaz who were deployed nearby. If I do this setup in the future, I really need to give him some longer-ranged weapon options, even if it means he's a little less nasty against enemy infantry.
  • Cover saves utterly neutered my ability to fight back until my Pathfinders hit the board with their oh-so tasty markerlights. Bringing the Lootaz's coversave down to 6+ allowed me to dish out enough wounds that a little spray from the gun drones on a Devilfish managed to pin the Lootaz at the end of turn two. I need to sit down at some point and do the math on what's the optimal amount to reduce cover saves by and increase BS by to get the most bang for my buck. However, I also need to do a better job on dropping Pathfinders where they can be relevant for the entire game: they outflanked on turn 2 and were useful, but completely inconsequential after I tabled the Lootaz and the Big Mek working with them on turn 3.
  • Coming from a marine army with TH/SS terminators and a big assault squad, I really had no idea what to expect when my Kroot squad (12 kroot and 10 kroot hounds) hit the table. I'm used to crushing skulls and grinding them into dust beneath power-armored boots. However, between two squads of fire warriors dropping in and rapid-firing and then the kroot squad assaulting with 64 attacks, I managed to wipe out a full, healthy 10-man tactical squad of marines in one turn. This is one aspect of Ninja Tau I found particularly effective: dumping all my concentrated (but fragile) firepower in a tiny corner of the map on a foe who thought he had me outnumbered and utterly smashing his flank.
  • My Crisis Suits squad (wound up going for broke with my low-model count and giving them plasma and missile pods... not sure the official naming convention for that yet) with the hopes of dropping them behind the marines and doing some damage. Well, they did just that and managed to wipe out a half-strength Marine tactical squad with plasma fire. Very interesting, but the volume of fire was low enough that it was really tense. In retrospect, they might've been more useful dropping them in alongside my kroot and fire warriors to smash the nearby Terminators (had the game gone on past turn 4).
  • My biggest mistake was that I let far, far too much of my army become static. I dropped my Pathfinders and then proceeded to park their Devilfish right next to them and use it as a miniature firebase of its own while it, my broadsides, and Shas'O dealt with the Lootaz in the nearby building. Being so close to such a large number of orks (including a trukk full of angry nobs and their angrier warboss), I was really afraid of moving any closer, and the closing Marine army and their bolters really cowed me when it came to falling back towards their end of the table. In retrospect, I should've swallowed my fear and used my Devilfish as, well, Devilfish. The Marine player didn't have enough anti-tank firepower to reliably down them, and in a longer game the static posture I assumed would've ruined me when the marines got closer. I need to stop babying my Devilfish so much: they might cost more than three Rhinos to field, but my caution meant that they really didn't do their job very well.
Jackelope King is offline   Reply With Quote
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366