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Old 23 Oct 2008, 21:07   #10 (permalink)
SHAS VRE
Shas'La
 
Join Date: Nov 2004
Posts: 425
Default Re: Expanding my Tau

The thing to remember with the new SM list is that yes they have new upgrades an units but there more expensive an no harder to kill from our point of view.

What you take has much to do with how the SM players, If he has lost of fast moving units don't take sniper drones they are far to vulnerable, however if he likes to sit back and shoot then definably take these.

Ion cannon are great for taking out marines but remember to make there points back you need to shoot the most expensive squads, bikes/veterans.

Definitely get a 3rd XV-88, there actually one of our best sources of plasma for when they get close.

More FW as troops are now everything and kroot are no good at taking objectives (Even with cover there to weak to hold them for long if infiltrated there, and will never be able to walk across the field to one.) Fw in fish's are our only way of taking objectives. I would take 3x12 firewarriors give one of them a DF and one of them can get in the Pathfinders Fish and they can go for an objective while the other sits back.

Kroot are great just be carefull with infiltrating them as SM have access to a lot of flamers. use Kroot to direct the SM movement, by placing them in good cover in the middle of the board and making the SM come past you in rapid fire range to get to your tau in combat. If he spends time shooting your kroot in 4+ cover then you win as hes not shooting at your Tau.

Crisis suits are a problem in 5Th edition as there is now almost no were we can hide from missiles and lascannon shots, yes we can get cover but XV-8 units make perfect targets for devastators with missiles 4 shots can easily mean 2 dead suits even with 4+ cover, 140 points down the drain and same again next turn. morale of the story, don't take to many crisis suits, they just wont work. since you have to take one for your commander give him a plasma rifle and your choice of Missile pod/fusion, depending on how aggressive you want to be. If you take a couple of bodyguard suits which you should give them drones then you can have 6 gun drones and in cover there basically shield drones you can pass of shots onto so you should stay alive for a while.

Ethereal are another of the many tau units not worth taking, and don't need much explanations of why.

If your opponent relies on a particular squad to do most of his damage i.e sternguard or devastators then just pin them. i know easier said then done but with a full squad of pathfinders you should put 4 marker tokens on them shoot them with the sniper drones and use all 4 to make him take his pinning test on a value of 5. the pathfinders are only costing you 96 as there fish is being used by the fire warriors who would have to buy one anyway, and with the drones they only cost 176, which isn't to bad a price to pay to keep a whole unit doing nothing for the whole game as they slowly get killed by the sniper drones. get a second lot of pathfinder and you can lock out another important unit. with the price of the new units like sterngaurd costing around 250 its worth doing.

Stealth suits are nice units to take if the opponent doesn't have to many fast units, otherwise they get caught quickly as they have to get close to shoot, they are best used to harass and annoy your opponent into sending units after them that should be coming across the board at the rest of your army. there guns will mostly bounce of SM's but still have enough shots to cause small squads problems. don't forget if you need to, to charge with them if the squad you were shooting still has a man left, probably with a powerfist or special/weapon as they have 15 st 4 atks on the charge and you will atk before a powerfist and statistically kill him.
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